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106,115 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Use animation layering to determine how the player looks like when he aims up/down (in 3rd person). The spine bends more naturally and the player points at where he's looking at more accurately. I still need to add IK system to plant the player's hand to the weapon for some poses (rifle, pistol, etc.)
9 Years Ago
doubled small box capacity
9 Years Ago
All hide armor requires leather
9 Years Ago
crossbow zoom increased slightly
9 Years Ago
update research table inventory immediately
9 Years Ago
Part 2 because Plastic is being a bitch
9 Years Ago
fixed research table UI
9 Years Ago
Increased warehouse monument count to 3 Fixed various monument terrain blending setup issues
9 Years Ago
Added BaseEntity.OnStartBeingLooted
9 Years Ago
ak47 recoil is in line with legacy m4 removed item ingredient/paper requirements from researching
9 Years Ago
Added setSlotFromSiblingIndex to ItemIcon
9 Years Ago
Item fixes
9 Years Ago
fixed string format error in research panel
9 Years Ago
lighthouse loot
9 Years Ago
added some minor loot to the sat dish
9 Years Ago
enabled state fixes
9 Years Ago
phrases updated blueprint fragment system descriptions
9 Years Ago
added static quarry added static quarry to warehouse prefab added research bench and refinery to airfield added oil barrel spawns to airfield halved pumpjack/quarry mining rate reduced amount of lowgrade fuel you get from crude oil to 3 from 5 seriously reduced amount of lowgrade fuel you get per crafting session lowered amount of lowgrade fuel required for furnaces merge into main
9 Years Ago
manifest + scenetoprefab
9 Years Ago
merge from main
9 Years Ago
added static quarry added static quarry to warehouse prefab added research bench and refinery to airfield added oil barrel spawns to airfield halved pumpjack/quarry mining rate reduced amount of lowgrade fuel you get from crude oil to 3 from 5 seriously reduced amount of lowgrade fuel you get per crafting session lowered amount of lowgrade fuel required for furnaces
9 Years Ago
Fixed manifest
9 Years Ago
All bigger animals give leather instead of cloth Leather is now required for roadsign / metal armor and the hide poncho
9 Years Ago
Research table ui
9 Years Ago
fixed rocket splash damage reduced rocket splash damage radius from 5 to 3.8 humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 ) fixed fireballs not spreading
9 Years Ago
Scene2Prefab preserves prefab active state
9 Years Ago
Prefab auto-disable
9 Years Ago
Merge from procgen10
9 Years Ago
Network++ Save++
9 Years Ago
Satellite dish research table update
9 Years Ago
Manifest
9 Years Ago
Merge from main
9 Years Ago
Arid grass tint tweak
9 Years Ago
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
9 Years Ago
Prefab auto-disables
9 Years Ago
Arid biome tweaks to make it easier to spot
9 Years Ago
Warehouse Scene2Prefab
9 Years Ago
added appropriate nobuild areas for merge
9 Years Ago
Fixed skins not showing in front page inventory
9 Years Ago
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
9 Years Ago
Temperate beachside trees
9 Years Ago
oil crater implementation oil/ore is binary for deposits
9 Years Ago
Palms are only on arid beaches
9 Years Ago
Moved small_refinery_static mesh to the deployed layer
9 Years Ago
Fixed small_refinery_static prefab ID in the sphere tank scene
9 Years Ago
FileStorage changes for bawng
9 Years Ago
Don't let wind generator be researched/found Updated phrases
9 Years Ago
Manifest
9 Years Ago
Storage fixes
9 Years Ago
Fixed some autospawn bundle paths