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106,100 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Workshop bullshit
9 Years Ago
cleaning up
9 Years Ago
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
9 Years Ago
Removed foundation from windmill models, updated the skin prefab as well.
9 Years Ago
This folder should not exist (I think)
9 Years Ago
Fixed materials of the small bridge
9 Years Ago
RandomStaticObject and RandomStaticPrefab run on the server as well
9 Years Ago
Workshop prep
9 Years Ago
Adding art for the pumpkin plants, models, textures, lods, gibs Missing meta files for the compound walls
9 Years Ago
batching.verbose can be enabled by everyone
9 Years Ago
Fixed MeshBatch refreshing too often
9 Years Ago
batching.verbose defaults to false
9 Years Ago
Made warehouse monument a bit more interesting
9 Years Ago
Unfucked sphere tank prefab
9 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
9 Years Ago
Compile fix
9 Years Ago
Added batching.verbose
9 Years Ago
More Analytics
9 Years Ago
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9 Years Ago
Undoing movements
9 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
9 Years Ago
Rebundle
9 Years Ago
Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles Deleted unused stuff
9 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
9 Years Ago
RCON utf8 mode
9 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight
9 Years Ago
placement radius stuff for new sphere tank
9 Years Ago
merged sphere tank monument in
9 Years Ago
fixed the 'bug' where the players' spine would bend unnaturally when he looked straight up.
9 Years Ago
properly(?) added public benches to sat dish prefab
9 Years Ago
Fix for bad river transition into ocean; doing a smooth fadeout; should hold until I get back
9 Years Ago
Raised bloom intensity to 0.075 (1/2 the original) good tradeoff for now; thinking of area light spec to solve energy probs
9 Years Ago
spears range increased spears attack radius (margin of error) decreased significantly spears attack repeat delay increased
9 Years Ago
improved the spear attack animations player now holds building plans when he's in construction mode (instead of holding a 2x4 like it's a gun)
9 Years Ago
Monument spawn priority is higher than radtown spawn priority
9 Years Ago
serverside melee distance check maxrange reduced
9 Years Ago
oil & hqmetal are less common oil is much more common in the desert hq metal is more common in the arctic/tundra with a very small chance of spawning in temperate
9 Years Ago
Brought back proper wetness reflection on the terrain Added tweakable range to natural bloom Updated camera prefab: moved natural bloom to after eye adaptation, reduced bloom by 1/3 otherwise we cant have proper PBR, as any mirror-like surf will fire up the bloom too much; either this or we go non-PBR
9 Years Ago
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9 Years Ago
Added World.Procedural boolean (cc Helk)
9 Years Ago
Added static immortal research table for the satellite dish
9 Years Ago
Added working fade and transparent support to Rust/Standadrd shaders; all except terrain-based Updated skin shader gui; temporary, entire shader will get a revamp next month Fixed some script warnings
9 Years Ago
being downed twice in 60 seconds results in death instead of another wounding phase
9 Years Ago
Icesheets are visible from further away and spawn more spread out
9 Years Ago
Brought icebergs back
9 Years Ago
Moved some weeds from static to dynamic decor
9 Years Ago
LOD's LOD's LOD's
9 Years Ago
Added MonumentInfo
9 Years Ago
Interaction point is always at the center of the screen, even when moving your head
9 Years Ago
Added leather resource (unused for now)