128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Much nicer logic for calculating angle
Made premium tag look like it should
Applied foil shader to premium tag
Mip Maps
Slightly better angle calculations for foil mouse follow script
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove Skybox/Procedural instead, we don't use it
Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it
Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Also search for wearables when generating PropRenderer manifest
- display progress bar when generating manifest to give you hope it's working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue
Applied on some premium images
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure rendering a single icon and rendering every selected icon goes through the same path of code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch from showing the scene view in the preview window to running the Screenshot() method every frame
- applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Explicitly pull compute shaders into content.bundle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup heart particle effects when you favourite a server
Add ParticleEffectForUGI
Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer parallax when moving the mouse around
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix running in editor with use bundles off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix destroying and recreating render textures over and over until it starts throwing errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hopefully fix mac path issue
Move logging to editor/development builds only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Always include SKybox/Procedural shader for ReflectionProbeEx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delete all prop renderers in the scene when switching the selected prefab
- fixes renderer objects not being deleted after the editor window is closed and reopened
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer v2 baseline, using twitchdrop renders models and lighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now select prefabs, modify their values in the custom inspector and have them update the render
 
                
                
                
                
                
             
         
        
            
            
            
                
                improve code quality and unsubscribe from events
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix mesh particle placement and LODS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fix mesh width for clients
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix preview window not redrawing every frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update icon renderer manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn the prefab in the scene when you click it instead of setting one to active
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix destroyed PropRenderer causing NRE and failing to draw window
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-implemented the skin viewer in item store modal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted some stuff I won't need
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Twitchdropsrender
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update iconrenderer_improvements/batch
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> iconrenderer_improvements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
 
                
                
                
                
                
             
         
        
            
            
            
                
                rpg viewmodel animation update setup in unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved some files in the right folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up store limited modal, tags are working
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: conditionally start bootstrap timer since it can be null
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Buildfix: remove dead burst code and move job to namespace
Avoids name mangling shenanigans
Tests: build client locally
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Add support for a subheader