128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from no_build_zone_height_visual
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from fix_userbutton_steamid_copying
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from invis_indicator
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from static_entities_hostile_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from mummywraps_shadowlod
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Suppress warnings in Compass and CompassViewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                None compile fix (CompassViewmodel)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load monument prefabs if procgen needs to run on the client or server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark Rowboat_LOD2 as read/write
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix possible NRE in ExtractReferences when updating asset scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added admin convar debug.clearAllFogOfWar to fully reveal the map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable condition on compass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean up v_compass.anim.controller missing local files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix resetfogofwar command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark a bunch more meshes as read/write
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possibly, maybe, finally fixed loading fog of war from a save
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI_FoilShaderMouseFollow compile fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed nre when opening skin viewer while connected to a server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from new_menu/skin_viewer_merge2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix research table snapping issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add padding when trying to snap to twig walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed some assets I don't need for the merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                crash at monument distance 800 -> 1200
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Revert level manager - ready for merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup new demo window
Setup FlexVirtualScroll
Fixed alignment and width bugs with demos item
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can click on items to bring them full screen
Drag to rotate controls first pass
Skin viewer support in steam inventory screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed scuffed description box on server connect modal
Further premium tag adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wearables not rendering their icon to the existing item icon
- search for ItemModWearable to connect Wearable <-> Item