111,702 Commits over 3,928 Days - 1.18cph!
Big and small water tanks, lods, gibs and prefabs.
Research Table art, prefab integration with lods/gibs/col
lowered the horse scale a bit
lowered SMG fov
repositioned viewmodel to be lower
updated wick sparks to be emissive
Spawnhandler - enforce limits properly - attempt 2
Updated lootspawn to include map
Updated phrases
increased grenade effectiveness
Added Custom SMG
reduced revolver crafting costs
Sounds and special fx for the SMG view model
worldmodel for the SMG all done
beancan grenade icon update
Fixed horse having no collision
Fixed ironsight zooms being fov dependant
Map - hide paintbox until cursor unlocked
Fixed NRE in AnimalSkin (horse had no renderers set)
Forgot river physics material (for footsteps)
Baked HapisIsland water map (ignore this in your next merge Petur)
Pay attention to map size when in EnforceLimits
Tweak first person wounded sound
Unparent sounds from effects on destroy instead of only when recycle is called
First pass at terrain-approrpiate animal footsteps
Fix missing AudioClip references on wolf SoundDefinitions
Prevent certain important sounds from being stopped early by SoundVoiceLimiter
Removed debug info about texture creation
nerfed arrow projectile velocity
If too many spawnables on load, delete a bunch of them
Fixed invisible feet shadows
Fixed twitchy shadows when dead/wounded/asleep
Fixed some clutter issues
Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
reduced extra-long delay chance
fixed compile errors with grenade
grenade polish
beancan grenade first pass
beancan grenade first pass
giddyup - merged research table into main
re-added merge stuff
finalized first pass of research table
fixed the horse LOD
tweaked some animations on the horse