reporust_rebootcancel

154,401 Commits over 4,536 Days - 1.42cph!

32 Days Ago
update base_occlusion/optimize_building_blocks
32 Days Ago
Update testlist
32 Days Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
32 Days Ago
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
32 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
32 Days Ago
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
32 Days Ago
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32 Days Ago
merge from main
32 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
33 Days Ago
Elevator Power In input set as main power slot
33 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
33 Days Ago
merge from automated_testing
33 Days Ago
merge from main -> base_occlusion
33 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
33 Days Ago
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33 Days Ago
fix colourpicker not accepting pasted hexcode inputs
33 Days Ago
Converted Elevator and PowegridIOAccessPoint
33 Days Ago
TickBatteries refactor
33 Days Ago
merge from fix_incompatible_paint_colour
33 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
33 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
33 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
33 Days Ago
merge from main
33 Days Ago
merge from paintbrush_visualizer
33 Days Ago
medium wavy resize/compressed
33 Days Ago
add convar toggle to painting ui for the brush projection
33 Days Ago
crew cut texture resizes
33 Days Ago
midlengthstraight texture resizes
33 Days Ago
merge vehicle pooling fixes
33 Days Ago
long beard texture resizes
33 Days Ago
merge from flamethrower flame offset fix
33 Days Ago
fixed flamethrower 3p flame offset
33 Days Ago
some early returns and caching for performance
33 Days Ago
Initial Main Menu UI WIP
33 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
33 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
33 Days Ago
Fixed error with monument toggle switches
33 Days Ago
Merge from medical_honey_bandage
33 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
33 Days Ago
add files missed in previous commit
33 Days Ago
First pass on showing brush outline while painting
33 Days Ago
beardLOD correct size import settings
33 Days Ago
merge from main
33 Days Ago
Added monument blockers to monuments
33 Days Ago
square steam images for all missing steam items
33 Days Ago
merge from fix_threaded_logs -> main
33 Days Ago
Update test list
33 Days Ago
33 Days Ago
merge from main -> fix_threaded_logs
33 Days Ago
Bridge greyboxes