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126,647 Commits over 4,109 Days - 1.28cph!

36 Days Ago
Improve and simplify flanking pathfinding
36 Days Ago
Don't allow partial paths when flanking
36 Days Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
36 Days Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
36 Days Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
36 Days Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
36 Days Ago
Start setting up flanking state
36 Days Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
36 Days Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
36 Days Ago
Generic popup are fullscreen
36 Days Ago
RustButton uses OnPointerClick
36 Days Ago
Settings screen tweaks, aligned the texts
37 Days Ago
RustButton toggle Unpress fixes
37 Days Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
37 Days Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
37 Days Ago
Manifest
37 Days Ago
Default trimmedAssetWarmup to true
37 Days Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
37 Days Ago
Steam inventory screen fully localized Better crate modal Cleanup
37 Days Ago
Steam inventory crafting and crate opening new UI
37 Days Ago
Merge from trimmed_asset_warmup
37 Days Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
37 Days Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
37 Days Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
37 Days Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
37 Days Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
37 Days Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
37 Days Ago
Steam inventory progress, crafting stuff
37 Days Ago
Added pages to the phrase search window, it was dropping results
37 Days Ago
Add audio cue when scientists are surprised
37 Days Ago
merge from main
37 Days Ago
merge from crosshairmode_droppeditem_fix
37 Days Ago
Started steam inventory screen
37 Days Ago
37 Days Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
38 Days Ago
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38 Days Ago
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38 Days Ago
Store overlay page prefabs Cart fixes
38 Days Ago
Populate existing filters with defaults on init
38 Days Ago
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)
38 Days Ago
wind turbine sound update
38 Days Ago
merge from main
38 Days Ago
merge from main
38 Days Ago
Floating cities greybox progress Security tower greybox
38 Days Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
38 Days Ago
Update server category text every few seconds when inside a specific category Setup category button text on each one and link them into the page
38 Days Ago
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
38 Days Ago
Merge from main
38 Days Ago
Fix a bug preventing the rotation arrow from restarting
38 Days Ago
Makes surprising scientists less inconsistent