128,960 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                Update: move analytics-for-server shutdown to ServerMgr.CloseConnection
This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing
Tests: confirmed client session end event still fires in editor
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Bugfix: ensure session end event gets enqueued for V2 analytics
Tests: monitored in editor, saw it when stopping player
 
                
                
                
                
                
             
         
        
            
            
            
                
                basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities)
- will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Casino dressing exterior dressing progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled pooling on ghostship for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when wiping the deep sea
 
                
                
                
                
                
             
         
        
            
            
            
                
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                xmas floorpapers wip, minor tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
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                pt_boat_gameplay_pass -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix 50 call turret attachment points after the model changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from more_cannon_fixes to naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: move new implementation into it's own file
Might split it up further, but not needed for now
Tests: editor compiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked kitchen set texture to fix metallic/gloss values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Limit cannon deploying only to construction
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> pt_boat_gameplay_pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading
- Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders
I need to profile and work on allocs, but it seems to be working
Tests: unit tests and monitored client telemetry
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Take a bit longer to place scientists
This ensures they are mounted on the boat correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
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                 merge from Charity_plushie2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hackweek_crosshair_customization
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from mesh-guide-shader-improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from drone_storage_hotfix
 
                
                
                
                
                
             
         
        
            
            
            
                
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                 merge from monument_notification_sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                deleted old saved shorevector texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix small engine deployment
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved shorevector baking to the Tropical1 scene and reran s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                DeepSeaIsland set its trees to the deep sea global network group
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/island_scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tropical1: Added some resource spawn for testing purposes
Disabled flattening for now, added realmed remove
 
                
                
                
                
                
             
         
        
            
            
            
                
                boat building platform 
- materials and textures including lod3 bake material and textures
- lods + initial prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Coconut Prop Model and Materials  
Setup Coconut Prop Prefab, LODs, Colldiers
 
                
                
                
                
                
             
         
        
            
            
            
                
                add store images for decor pack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tidied up scene hierarchy - floating city 3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
 
                
                
                
                
                
             
         
        
            
            
            
                
                floating city 2, fixing some set dressing that broke as barge prefabs changed