reporust_rebootcancel

133,168 Commits over 4,293 Days - 1.29cph!

54 Days Ago
Space station building skin added to upgrade_radius commands
54 Days Ago
Merge from parent
54 Days Ago
merge from birthday2025
54 Days Ago
merge from spinnerfixes
54 Days Ago
merge from fix_extra_autoswitching_log
54 Days Ago
merge from applygenes_command
54 Days Ago
merge from vending_mapmarker_close
54 Days Ago
merge from spawn_all_deployables_shelter_fix
54 Days Ago
Merge from foliage_displacement_fix
54 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
54 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
54 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
54 Days Ago
Check for valid material before submitting a draw call
54 Days Ago
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54 Days Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
54 Days Ago
LCD display & FX.
54 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
54 Days Ago
Fix fuel check not working
54 Days Ago
scientist_boat_ai -> naval_update
54 Days Ago
Power off the sails and engines on a boat when editing
54 Days Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
54 Days Ago
scientist_boat_ai -> naval_update
54 Days Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
54 Days Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
54 Days Ago
Don't show cannon health bar if mounted
54 Days Ago
Cannon set condition from health on pickup
54 Days Ago
Mark sails as orange on the deploy guide if they are going to be blocked
54 Days Ago
ghost ship ambient sounds and reverb zones
54 Days Ago
Recursion fix (woops)
54 Days Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
54 Days Ago
scientist_boat_ai -> naval_update
54 Days Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
54 Days Ago
Fixed small ramp not cancelling animation when colliding with a player boat
54 Days Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
54 Days Ago
building planner rolled out mesh for 3p view
54 Days Ago
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54 Days Ago
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55 Days Ago
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55 Days Ago
very wip test
55 Days Ago
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55 Days Ago
santa_prop(scientist) repose
55 Days Ago
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55 Days Ago
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55 Days Ago
Missed file
55 Days Ago
local BBS pos/rot change as part of larger wip changes
55 Days Ago
Pilot hazmat repose
55 Days Ago
tweaked heart balloon text position
55 Days Ago
Cleaned out baked digital counter from the textures.
55 Days Ago
made metallic version of single balloon that doesnt use SSS
55 Days Ago
Fixed zipline editor NRE caused by floating city 4