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137,303 Commits over 4,352 Days - 1.31cph!

36 Days Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
36 Days Ago
merge from artist_pack_dlc
36 Days Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
36 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
37 Days Ago
merge from LNY26
37 Days Ago
updated LNY26 sitem ids
37 Days Ago
FIx some oil barrels dropping below the island docks
37 Days Ago
merge from main
37 Days Ago
fix large ornate frame easel socket again
37 Days Ago
Improve scientists undergeared player evaluation
37 Days Ago
Removed IO hover text for signage, which has no IO connections
37 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
37 Days Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
37 Days Ago
naval_update -> naval_update/boat_steering_creaks
37 Days Ago
naval_update -> naval_update/boat_steering_creaks
37 Days Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
37 Days Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
37 Days Ago
shutter frame network range fix
37 Days Ago
Fix incorrect guide mesh for boat walls
37 Days Ago
Fixing more broken files
37 Days Ago
Merge from main
37 Days Ago
Adding rigged salvaged hammer viewmodel mesh
37 Days Ago
Attempt to unbork the naval merge subtraction
37 Days Ago
DPV anim updates to fix root issues
37 Days Ago
merge from naval_update
37 Days Ago
Fix for BBS loading
37 Days Ago
Merge from PT_Artfix
37 Days Ago
Fix for radar rotation and corrected broken paint tint.
37 Days Ago
Added a blit texture specifically for transparent refraction on view model objects
37 Days Ago
Merge from naval_update
37 Days Ago
disabled "lockable" on frames
37 Days Ago
Fix client compile error
37 Days Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
37 Days Ago
Subtract 141960 fix_npc_flanking
37 Days Ago
Merge from main
37 Days Ago
Merge from artist_pack_dlc
37 Days Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
37 Days Ago
Updating skinning for egg suit
37 Days Ago
Merge from naval_update
37 Days Ago
Merge from client_parenting_callback_fix
37 Days Ago
outbreak scientist npc player v4 rig anims exported
37 Days Ago
Merge from bbs_player_limit
37 Days Ago
scientist_boats_gameplay_pass_4 -> main
37 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
37 Days Ago
snowmobile, zipline and paddling anim updates
37 Days Ago
Swap PTBoat loot door to a regular dry box
37 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
37 Days Ago
hideifaiming_nre_fix -> main
37 Days Ago
work in progress on block prefabs - bespoke collisions
37 Days Ago
head_animation_debug_command -> main