201,232 Commits over 4,171 Days - 2.01cph!
fixed a bug with the muzzleflash being offset improperly
fixed sounds playing out of synch on the sawn-off shotgun viewmodel reload
lowered cost of flame turret
fixed lock position on locker
out of stock vending machines show up as red on the map
Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped
chair cost reduced
table cost reduced
Some basic drug selling code working. Plus refactoring in the HeldItem classes and elsewhere.
Added extra vision dist mod for cops looking for criminals
More efficient NPC hover, only looking at the character layer
Drug selling works in Client+Server mode
Sellable item count reduces correctly after use
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Physics sound velocity to volume scaling is a little lighter
Minor optimization when creating sounds that don't use local voice limiting
More in depth profiling on SoundManager.RequestSoundInstance
combat chain start/finish events
kill feed collates killers/victims properly
Fixed NREs when disconnecting from a demo
Enforce ClientAdmin setting on convars
Converted some methods to properties
combatchain now manually start/stopped during board shrink kills
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
prep for unit icon automation
Fix for reduced network distance since
19599
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Automated Windows Build #624
DecorDeployables only show health when below 90%
Vending machine out of stock fixes
c4 won't stick to DecorDeployables