200,693 Commits over 4,171 Days - 2.00cph!
Fixed DropHeldItems Action NRE
whats new now auto shows new version defs
Fixed Effect not reseting removal action chain validity
TakeFromDispenser ConsumeOne mode doesnt pick up the item
Fixed issue with NPCs walking past the player sometimes appearing to freeze for a moment
Hints UI editor, disabled player progression widget
Hint screenshot support, layout tweaks
FOR FUCK SAKE tile highlight/texture/shader
FOR FUCK SAKE optimised star
FOR FUCK SAKE level lighting stuff
maybe fixed audio slowdown?
unit button colour options
disabled worker until we decide what to do with it
map3 default squad change
Additional visibility check boosts framerate a bit more
Added a system to disable movement and animations on characters on the Client when they are not in view of the player. Gives me an FPS improvement of 20-70% on the previous commit depending on where I'm looking.
Fixed door interaction error
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Automated Windows Build #650
Entity.Remove can no longer remove the world and crash the game while doing so
Automated Linux Build #651
Automated Linux DS Build #651
Automated Windows Build #651
Added CanPickUpDispensable Condition, added to
Added Unit.Items.CanPickUp and Unit.Attachments.CanAttach overloads for ItemSettings
GoalPlan.BringDispenserItemToPlayerBuilding filters for held items
Simplified a few more building occluders
Added more core occluders
Added building occluder set up scene
Raster tolerance tweaks on a few occluder meshes
FOR FUCK SAKE what's new screen
Spawning shit in bins now