200,871 Commits over 4,171 Days - 2.01cph!
created and added to unity hex blocks 32, 33 and 34
triggerSwitchL and triggerSwitchR for new attachment points
cooked pork icon is darker
Building no longer implements IContainer, other various container related cleanup
Reverted change. Needs investigation.
added a condition so people don't needlessly process items for building
hooked up switch anims and stopped them playing multiple times
Hopefully people should now only walk out of interaction positions if there is a demand for them.
Moving various input stuff server-side
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Automated Linux Build #648
Automated Linux DS Build #648
Automated Windows Build #648
No more Mesh.MarkDynamic (DX9 issue)
tileset selection in map editor
Automated Linux DS Build #6
Automated Windows Build #6
Caching similar meshes that are created by the building generator ready for instancing.
Reloading server-side with client-side pre-emptive animation
Inventory changes, and fixed it not closing when pressing the inventory button again.
Inventory visuals fix, with a little bit of a timing hack
Fixed gun not showing up initially in CLIENT+SERVER mode
Merging in drugs + wanted system + input updates.
Fixed a couple of bugs with selling drugs to NPCs in the new server-side interactions. Latency still causes some minor trouble - see GitHub issue #105.
Added WoodLogSmall and WoodLogFirewood to Input Items on Burn Fuel machine process.
Let the duration of input item on Fuel to Effect have an impact on the value the item has for the machine process. This should make us value proper firewood over a stick.
Since scores clamp to 1 (forces normalized values), the value of input items for fuel to machine process needed to be altered a bit.
Show winning goal plan variant in debug.
Improved logging of failure to subscribe to interactions in AI debugger
Removed SmartObject.HasValidInteraction, replaced usage with CanSubscribe since it was essentially the same
Meager start to stockpiles
maps, editor spawn location fix, menu buttons
made sleeping harder to get knocked out of
adding brick variants to 31, 32, 33 and 34.
atmospheric music now shouldn't play the same clip twice in a row