200,687 Commits over 4,171 Days - 2.00cph!
Group profiler by entity name in GroupDestroy
Make every goal start at a priority value of 10 in the editor.
Let's start with the highest priority rather than the lowest when iterating through goals of modules in DM.
Profiler sample around Protobuf.Entity.Deserialize
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
Load DebugSkin differently
FOR FUCK SAKE star background script to pause particle system
FOR FUCK SAKE shader that work in editor but not ingame................................................
Consumable is now an item component, supports decay
Added ICookable interface, used by Consumble and Corpse
MachineProcess.CookCorpse is now CookCookable
Replaced an error with a warning
Fixed player preview (deferred LDR alpha)
UnitViewUtility.UpdateViewFromSourcePrefab doesnt need to instantiate the old prefab
FOR FUCK SAKE squad unit button
FOR FUCK SAKE fix standard shader?
Rocket factory / offices exterior blockout
merged shader fix attempt from main
Mission description panel
Muzzlebrake world model lod updates
Small scope world model lod updates
putting buildings and alleyways on to hex prefabs
Silencer world model lod updates
Testing singular building goal
DesireWeightConsideration tweaks
DesireWeightConsideration weight scaling modes
Removed player commanded building goal
No ground radial movement shit
made radial menu really snappy
Cleaning up AI data
Deleted ItemGathering module
Added a third Desire Weight mode and started replacing desire weight usages with the correct type
Set the desire weight considerations to be the correct types