200,257 Commits over 4,140 Days - 2.02cph!
Main menu is no longer google
Scheme whitelist
Added chromium_process.exe to copybins scripts
Started work on cleanup of how stat manipulations are handled so we can use them outside of Effect more easily
Fixed wearables showing up in the item bar UI
Made all clothing items carryable
Fixed main menu font weight
Kinect detection uses async lua/js callback
Fixed building placement guide mesh not changing color to indicate validity
Don't allow addons to replace console.log (hack for support with Awesomium)
Fixed duplicate input on certain key presses
File library can't read from chromium cache
added a debug line for the camera
Steamworks VDFs catch chromium's dependencies probably
build_win32_projects.bat builds chromium_process
added truck anchorpoints
fixed grill and handles being paintable
set all cosmetic pivot points to anchorpoint's pivots
Merging in the latest from Main.
added a normal check to the camera raycasting fuckery
Ignore Cooking::cook/createTriangleMesh error
parented truck parts to anchors and reexported
re-exported default truck 4 with parented anchorpoints
Fixed vehicle wreckage appearance to work with Paul's new meshes
Wreckage collider for players, and nav obstacle on wreckage for NPCs
Merge vehicle fixes from trunk.
let's not use delta time for the camera controls
camera line of sight check uses head height
- Control whether server loads saves or not in editor mode, via WiseGuysTools.
- Allow NPCManager and VehicleManager to base their init actions on whether the level is new or loaded from a save.
- Let vehicles save.
Moving client-only deserialize methods into client+server space, to handle level load deserialization on server. Lots of compilation errors right now.
All compiler errors fixed, actually running it still broken.
Fixed errors that were preventing correct startup. Probably still super buggy but everything spawns now.
Panel.GetHTMLMaterial doesn't return anything until first successful material load (Awesomium support)
Gracefully handle unexpected destruction of CefBrowser
Builds with chromium disabled work
reverted the values in the ground blend material
Added nav_wait cvar (default true)
Added nav_disable cvar (default false)
Cleaned community ui test
Cleaned community ui test
Fixed being able to drop items between icons
Limited server's ability to call convars on clients
Don't bother evaluating triggers that have no listeners
Deleted a blank stat trigger causing some log spam
Wearables can be taken off, bunch of data
SmartObjectParameters removes any null interaction wrappers
Show wearable item views when we drop them
Camera transition fuckeries
Grab rotation, tilt and zoom from camera position transform when exiting cave
Animals should fight back now
Consideration wrapper validation ensures we don't have bad contribution values
Starting cave prefabbed, synced to both testbox and island1
Fixed NRE in ConsoleSystem+Arg.HasPermission
Player controller raycasting improvements