199,740 Commits over 4,140 Days - 2.01cph!
Fixed Animation null key error
Fixing weather lerps, added randomisation to wind strength, removed "windy" weather type
Spawn populations use a new weighted wrapper type, can define normal alignment per object/entity
Decor + Grass spawn editor improvements
Fix LuaJIT optimization flag on Windows builds
NPCs show name labels like players do (not just when aiming at them), but hides when full stats are shown. Looks a bit janky ATM.
Some label jankiness reduction
Simpler label system. Should've done this originally.
Added space bar shortcut for emote menu
Changed tip text formatting.
Few more tips.
dropbox version 2: model/material/textures/lods/gibs
Can change map icon size
Added rotation option
reverting disabling ragdolls on game start
bow anim fires forward now
Splat enum rename, decor spawn tweaks
Fixed decor spawns not spawning more than one population
Biome materials support darkening relative to synced splat colors
Fixed Combat.OnDroppedItem setting a new current weapon when it shouldn't
Simplified Intentions; no longer derive child types, pass target blackboard key in constructor
Fixed priority being added to goal plan scores
ISteamUGC addon mounting and downloading
Conversation topics work.
Cleaning up various behaviour filters
null check in CookCookableItem.End
Added ConversationTopic consideration, WIP AI changes to support conversation topics
Added CookableEx, GetCookable entity extension method
made dummy avoidance skill 0 so it cant dodge and changed event timing on stick attack
Added idle spinning mode to game camera.
Camera idle spins during outcome screen.
Camera input can now be locked.
Support for clearing animator bool change callbacks
torso layer combat anims are only visual (no state tags set) as the base layer still plays them even while moving
spear anim tag set to attackhit instead of attack fire
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
Consumable colour fixes/tweaks
Fixed some items not using correct shader
turn anim bool islighting off on break
reed mace added to plants
Support for multiple intentions passed through behaviour construction and player commands
Conversations stuff