199,903 Commits over 4,140 Days - 2.01cph!

8 Years Ago
merge burner anim branch to main
8 Years Ago
Anim event script to turret
8 Years Ago
Client doesn't get to do any generation or level loading in listen server mode.
8 Years Ago
Flamethrower now child of muzzle Fix for burner flamethrower not scaling correctly when child of muzzle Set rough position of attack anim event on burner
8 Years Ago
Rocket factory backup
8 Years Ago
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8 Years Ago
decal scale range
8 Years Ago
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8 Years Ago
Let's not play audio for RandomFXSpawner FX if it doesn't actually have audio
8 Years Ago
more dank logging (gwan)
8 Years Ago
fixed the logging
8 Years Ago
updated burner attack to better match fx
8 Years Ago
Rocket factory prefabs / scene changes
8 Years Ago
moved scorch/decal stuff out of TileView and into new TileScorchDecals
8 Years Ago
Made NetworkEntity inspector look nice.
8 Years Ago
DataAsset logging methods, debug string prefix cleanup Actions.SetCombatTarget uses Blackboard.Get, logs failure Replaced all external blackboard[] usage with .Get method
8 Years Ago
changed the order of GetNeighbourTiles() to hopefully be N,E,S,W
8 Years Ago
Fixed Blackboard.Copy not working. Removed stupid keystates thing Fixed PlayerController move commands being sent twice
8 Years Ago
Fixed blackboard again
8 Years Ago
No comment
8 Years Ago
decals on tile walls
8 Years Ago
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8 Years Ago
More blackboard copy fuckery
8 Years Ago
Removal of excess best combat ability selectors
8 Years Ago
rocket paneling, thermal cloth, metal_panels_b generic textures
8 Years Ago
Fixed combat
8 Years Ago
Client destroys all prefabs and non globals
8 Years Ago
Lighting strike tweaks
8 Years Ago
Added GPS for new map
8 Years Ago
Fixed game state trigger not working
8 Years Ago
Floor/wall decals now get random scale and rotation
8 Years Ago
Rocket factory progress
8 Years Ago
decal motion vectors
8 Years Ago
explosion debris can now be colour coded
8 Years Ago
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8 Years Ago
Version++
8 Years Ago
Replication problems.
8 Years Ago
- Biome colors, mat lib, TOD tweaks - Exposed scaling options for Resource views in editor
8 Years Ago
Island02 AI camp improvements
8 Years Ago
Manifest
8 Years Ago
added crowd streak to Player protobufs and send them with match info
8 Years Ago
Biome editor can sync material library tint with splat channel
8 Years Ago
Fixed clay tint (material uses neutral grey texture)
8 Years Ago
bugfix for semi auto weapons not firing as fast as they should fishtrap requires cloth instead of rope again SAR fire rate reduced to 0.175 to compensate SAP fire rate reduced to 0.15 to compensate Revolver fire rate reduced to 0.175 to compensate
8 Years Ago
Updated encoding utilities
8 Years Ago
Added new core brdf shaders
8 Years Ago
Shrubbery atlas, grass resource material + tint matching
8 Years Ago
Added smoothness texture post processor for baked toksvig specular anti-aliasing Added freeimage native plugin (editor only)
8 Years Ago
Added core skin shader gui
8 Years Ago
Disabled motion blur