199,903 Commits over 4,140 Days - 2.01cph!
Added deferred extension scripts w/ support for post-based subsurface scattering and extended gbuffer
Added subsurface profile asset editor and runtime handlers
spear attack rate very slightly increased
duration between click and attack significantly reduced for spear
spear attack range increased
crossbow reload time reduced by 0.8s
fixed crossbow scope misalignment
Removed unnecessary comment
HV arrows show up as having a metal tip (temp)
lowered costs of metal hanging signs by 90%
lowered wooden sign costs
flamethrower can now damage AI
Remove eye network stuff, it can all be sent in character state
Make sure we send character data when subscribers and groups change
Merging in character active/inactive branch
Rebuilt protobuf with merged magic.
NetworkPlayer -> NetworkUser rename fixes
Made skidmarks look better because it's not 1995 anymore and we can handle a single 4096-poly mesh. ??
Did I turn NPCs off? Turning them back on.
Renamed specular map post processor; added manual trigger for batch processing to tools/textures menu
Fixed NRE when subsurface profile is not assigned
Reverted graphics setting hw tier to default, back to FP16; need target alpha for post-based SSS
Nav obstacles for all props except beds.
mailbox implementation
rifle body takes 250 scrap to craft
map crafts in 5 sec
note crafts in 5 sec
drinking from the world is slightly less glitchy (maybe)
manifest
phrases
protocol++
Players connecting auto-select their first inventory slot item (if there's an item in the first slot)
autoturrets randomly stagger their target time (l ess server lag )
ceiling lights can be deployed on angled surfaces (so they hang down)
cave placements
optimized cliffs & rocks
Cleaned up and prepared for both paths side by side
food crates spawn 3x as much food
can no longer put codelock on mailbox (not required)
added waterjug - like bucket but has lid to be carried in inventory
waterjug spawns in food boxes and crates
Added random name generator. Not actually used yet.
Dangerous NPC footsteps audible from a bit farther away
Quick placeholder waterjug sounds
Can only place tool cupboard on constructions
decals move with tiles, rigidbody tiles, more ripple tests
Arrows don't play dumb wood breaking sound
Player voice channel isn't nested under world sounds
Light compression on player voice channel
Cleanup, tile position fix for multiple ripples
Moved ripple/scorch stuff to BoardView
Unit death now triggers it
Large mode for new map
Remove markers on object destroy
explosion debug test now limited to editor