201,593 Commits over 4,171 Days - 2.01cph!
Fix for player profile screen NRE when not connected
Support attack tiles are now green
Capture point draw returns no winner, so game continues to DM isntead of a random winner.
Server log now outputs winner's name when closing a game instance.
play online button set to not interactable by default again
Flipper health 6->5, damage 3->4
Launcher can no longer shoot through units
Merge from weekend_branch_3
Terrain vertex normals keyword on material only; just making sure
pushed league medal fix to steam cus it's crashing anyone in the top 10 now I'm gold 3
Fixing compilation errors is fun when your editor isn't working
Kill feed entries stay visible for 30 up from 20 seconds before fading
update kill feed anim
tweak explosion decal
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tweak unit panel transparency
tweak explosion decals
fixed bug with salvaged icepick disappearing FINALLY
merging vm cleanup work and new arm mesh
Added debug.log convar to toggle log output
Fixed movement path highlights being visible in attack range mode
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
added temp icons for female hair prefabs
Fixed more shadow bias shenanigans
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
Fixed rust/std particle accum layer normal space
Added triplanar sampling shader api
Touched all rust/std shaders, because unity
Moved a door in the new gang building. Two doors had overlapping interaction areas which would sometimes cause the wrong one to interact.
Leage panel unicode setup
adding rank icon font
tweak ui
Added missing #SERVER flag to cellphone
planters rarity tier 1
ceiling light rarity tier 1
guitar rarity tier 1
water purifier default
stone spear default blueprint
checking in rank icon stuff
League icons work, cleanup prefab, code.
Fixed door damage bug on client