200,272 Commits over 4,140 Days - 2.02cph!

7 Years Ago
move and attack commands now return false if they invalid actions
7 Years Ago
fixup panel message parameters
7 Years Ago
gamebin mount
7 Years Ago
People should no longer hunt if they're carrying a unit. IsCarryingUnitCondition has a "Condition" mode.
7 Years Ago
progress backup / tunnel A scientists patrols
7 Years Ago
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7 Years Ago
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7 Years Ago
tunnel B scientists patrols A and B lookat's scene2prefab
7 Years Ago
CharacterState
7 Years Ago
Interpolation
7 Years Ago
State validation
7 Years Ago
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7 Years Ago
ProtoIgnore EntityId.cachedEntity
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed woodcutters chopping down trees when there's no stockpile to fill (StockpileCondition now checks if we can deposit a specific item type) Item pickup check no longer includes weight check from wearables
7 Years Ago
Data
7 Years Ago
Fixed log stockpile selector using the wrong condition
7 Years Ago
Wearables & attachments weight in debug view
7 Years Ago
Building placement checks for nearest settlement with extra padding (uses the settlement radius value for the building being placed) Added Conditions.SettlementBelongsToMyGroup Fixed tribe leaver unit selection not checking flags correctly Settlement claimable state
7 Years Ago
Build script updates
7 Years Ago
Update prefab ID in DoPrepare instead of OnValidate
7 Years Ago
Settlement claim functionality, AI action
7 Years Ago
GraphicsSettings
7 Years Ago
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7 Years Ago
Added ConVar support for plydmg, npcdmg and maxcarry keys of game.AddAmmoType()
7 Years Ago
▋█▊▉▇▇▇ ▆▌▌▄▊▄▌.▅▇▉▅▇▋▇▋▉▍▇▍▇▉▆▉▅ ▉█ █▊▇▇▌▅▌ (▄▋▄▄▊▊ ▉█▉▊▅▋▋▍▅)
7 Years Ago
states working properly again
7 Years Ago
spawn vehicle updated
7 Years Ago
use proper datatype for some linked list iterators
7 Years Ago
▄█▋ ▄▆▆▅▋▍▆▌▆_▆ ▅▆▍▊▌, ▅▄▇▄█▉▊ █▇▆▆▍ ▉▊▊▆▆ ▄▉ ▄▍▌▋▌ ▄ ▆▍█
7 Years Ago
spawn vehicle fix
7 Years Ago
7 Years Ago
merge
7 Years Ago
trying a quick build
7 Years Ago
Stop resetting player gravity when using ladders
7 Years Ago
Settlement radius/extension preview visualisation Cannot place buildings outside of settlement radius Buildings all require settlement by default, can optionally ignore this in data by setting MustPlaceInSettlement to false
7 Years Ago
Fixed build errors
7 Years Ago
...
7 Years Ago
updated player anim source files
7 Years Ago
New electric poles / removed old meshes
7 Years Ago
Cleanup
7 Years Ago
Woodcutter AI now uses similar logic to general stockpiling AI but only stockpiles logs. Same as above for Stonecutter. Added a quarry to testbox.
7 Years Ago
merge
7 Years Ago
Updated tools
7 Years Ago
Updated PCSS shadows to 2018.1 Fixed PCSS shadows for point lights + added blue noise Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows Fixed core/skin bug in normal blending Touched relevant shaders
7 Years Ago
Fixed UV direction being wrong on all watch towers
7 Years Ago
Added padding polygon strip to sewer tunnels to avoid sky clipping through at lower quality levels
7 Years Ago
WTP terrain blend texture fix
7 Years Ago
Possible fix for cave spikes pit resetting last wipe