200,012 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Card readers glowing colors/intensity tweaks
7 Years Ago
Improvements to animals in water.
7 Years Ago
Improvements to target scoring momentum.
7 Years Ago
Hapis tweaks
7 Years Ago
Updated names on scientist loadouts.
7 Years Ago
Increased Scientist threat memory. Improved Scientist AI for unseen threats. Navigation waits for pending paths a bit better.
7 Years Ago
fixed capture point tile topper NRE from playtest
7 Years Ago
Settlement info HUD progress, moved jobs foldout into the main widget, added new buttons. Tooltip image support Settlement inspector/management window boilerplate
7 Years Ago
Settlement UI shows housing as "value/inhabitant count"
7 Years Ago
Fixed a bullshit bug with list read / write generated methods.
7 Years Ago
chasing down charger attack NREs
7 Years Ago
SettlementMorale WIP
7 Years Ago
Progress on improving Scientist searching for lost enemy targets.
7 Years Ago
Reversed animal swimming (they still slow down in water).
7 Years Ago
Some fixes/blockers
7 Years Ago
charger NRE fix test
7 Years Ago
yes
7 Years Ago
UIColorComponent -> UIStyleElement Added support for UIStyleElements to take image sprites from their style config Added global UI style shadow config and component management in OnValidate Food supply tooltip uses Supplies.GetRemainingDaysOfFoodText()
7 Years Ago
list deltas
7 Years Ago
minor draw distance improvements
7 Years Ago
Leaving a group is now managed per-Unit via the GroupMember component, various related cleanup
7 Years Ago
puzzletest update
7 Years Ago
removed unuused card items
7 Years Ago
Added custom / community map support via URL Network++
7 Years Ago
Compile fix
7 Years Ago
keycard vm updates
7 Years Ago
keycard bugfixes
7 Years Ago
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
7 Years Ago
merge from main
7 Years Ago
Longer despawn timer on gunpowder and sulfur
7 Years Ago
Job assignment defaults to 100% Settlement level progress % calc
7 Years Ago
Prefab
7 Years Ago
Fixed activity spam
7 Years Ago
SettlementMorale now tracks the time since being attacked to prevent ping-ponging values.
7 Years Ago
SettlementMorale now handles making a settlement claimable. If Morale gets low enough Settlement has a high chance of surrendering.
7 Years Ago
Deltas now use operator overloads.
7 Years Ago
Improved lost target searching. Lots of small issue fixes. Early exit from path vs euclidean distance test.
7 Years Ago
various weapon material tweaks
7 Years Ago
UI shadow fuckery
7 Years Ago
More work on AI. Search improvements, less funky ducking, +++
7 Years Ago
Added bool to omit entities from different settlements from target filtering. Enabled this option on a load of target filters.
7 Years Ago
Added some stuff to the settlement mask for spherecasting entities contained within the settlement
7 Years Ago
Serialization methods
7 Years Ago
Fixed indirect lighting sometimes broken on deferred mesh decals
7 Years Ago
Lots of work on character select screen.
7 Years Ago
Minor stuff, fix user ID send bug
7 Years Ago
fixed keycard colors added keycard itempickups added puzzle reset script fuses spawn in boxes and can be recycled for 20 scrap keycards spawn on desks fixed being able to drink water from rivers forever to heal, maxes out at 50% now
7 Years Ago
scene2prefab
7 Years Ago
Don't multi-send ready message
7 Years Ago
- Add a warning for having no building manager - Another character select edit