241,040 Commits over 3,867 Days - 2.60cph!

9 Years Ago
BehaviourGroup execution testing
9 Years Ago
Added new quarry stone mesh particle.
9 Years Ago
fixing some missing data refs
9 Years Ago
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9 Years Ago
Fixed attachment points on pump shotgun + thompson
9 Years Ago
Client disconnect error fix
9 Years Ago
Breath fixes
9 Years Ago
- Moved control of enemy pack spawn count to the SpawnLocation component where it should have been all along, so enemy pack size can be controller per level instead of per-pack.
9 Years Ago
Cherry picking sky reflection improvements from water2.5
9 Years Ago
Tweaked viewmodel to reduce jitter
9 Years Ago
9 Years Ago
Everything except for throwables and arrows can penetrate twig building parts Twig building parts have a bit more health
9 Years Ago
Merge from procgen10.1
9 Years Ago
tweaked frosty breath to look less like everyone is smoking weed.
9 Years Ago
Network++ Save++
9 Years Ago
- Town now shows up on main camera
9 Years Ago
Crossbow vm anim source update
9 Years Ago
Lion-El death & win02 anims
9 Years Ago
New cam code and tweaks to main
9 Years Ago
- Added main camera prefab to town
9 Years Ago
Wood barricades can be penetrated by certain rifle bullets and shotgun slugs Twig building parts can be penetrated by most bullets
9 Years Ago
Fixed some missing weapon attachment points Silencer world model Parenting fixes (to help avoid spectator offset fuckups) Fixed not being to drag out of 1st weapon mod slot No crosshair stuff when spectating Server send spectated entity immediately when begin spectating Leave old visgroups AFTER joining new ones
9 Years Ago
Added char alpha shader to Mavis's racket.
9 Years Ago
Adjusted char alpha shader to be doublesided. Added to Elvis's racket string.
9 Years Ago
Temporary cliffside topology generation
9 Years Ago
- More camera code changes
9 Years Ago
Biome-related forest shape, size and frequency tweaks
9 Years Ago
saved out new cloud city collision
9 Years Ago
More awake fixes
9 Years Ago
Stat changes WIP. Tick modifiers almost done.
9 Years Ago
Player spawn fix (Awake isn't called until spawn on the client anymore)
9 Years Ago
Fixed server compile
9 Years Ago
Fix torch attack effect not playing
9 Years Ago
Savas interior reverb pass
9 Years Ago
Shotgun pump sound timing tweak. Fix pump sound playing twice when firing from ironsights
9 Years Ago
missing file from code lock ui beep volume fix
9 Years Ago
protocol++
9 Years Ago
phrases loot tables
9 Years Ago
UISoundPlayer can play sounds from SoundDefinitions Code lock code changing beeps are the same volume as the in world beeps
9 Years Ago
fixed a bug where the player would get shot and not stay down on the ground like the punk ass bitch that he is
9 Years Ago
added beds actually disabled smoke rockets
9 Years Ago
Fix ak viewmodel effects not being found
9 Years Ago
First pass at rocket launcher sounds
9 Years Ago
Gibbables can specify a gib effect Pumpkin gib effect Loot barrel gib effect
9 Years Ago
SavasIsland_koth playable. Removed _dm from BuildSettings. (for now)
9 Years Ago
Reverb/ambience pass on all static structures Trigger to enable/disable reverb zones (Unity's reverb zones can only be spheres)
9 Years Ago
added some code to show the player's breath in the colder regions.
9 Years Ago
must click to cycle bolt action, this lets you stay zoomed after a shot
9 Years Ago
Added SavasIsland_dm and _koth to BuildSettings. (wip)
9 Years Ago
Tree-fields-bare alpha fix. Savas scene stuff.