240,139 Commits over 3,837 Days - 2.61cph!

10 Years Ago
- Deleted old image effect assets - Imported B22 image effects to make sure we're rockin the latest ones - Removed antialising effect from camera as it was causing a build-time compile error - Removed some old scenes from build
10 Years Ago
added projectile thickness for arrows & pellets unrepairable items that break are now destroyed fixed a few crashes added pump shotgun
10 Years Ago
save protocol++ (condition system)
10 Years Ago
Fixed bug in normal atlas gen
10 Years Ago
Checking in missed textures for the longsleeve tshirt
10 Years Ago
Renamed some functions, guns now lose condition when fired
10 Years Ago
protocol++
10 Years Ago
merge into main
10 Years Ago
added condition vars to a bunch of items
10 Years Ago
minor refactor
10 Years Ago
Fixed blend masking shader limits
10 Years Ago
merge from main
10 Years Ago
changes for server to know when broken
10 Years Ago
Added initial 1st pass TENN-15 ready & run anims (source)
10 Years Ago
Holding Alt looks behind you
10 Years Ago
Changed _placeholder normal import settings Added support for that 9th splat; blend mask is currently disabled due to shader limitations
10 Years Ago
Added TENN-15 RIg & anim template
10 Years Ago
WIP on effects manager
10 Years Ago
Fixed spawn filter of clutter flowers
10 Years Ago
Dying/bleeding overlay
10 Years Ago
Fixed lighthouses spawning underwater
10 Years Ago
Tidying network player up a little bit. Seperate player entities spawning from normal entity spawing.
10 Years Ago
Minor code cleanup
10 Years Ago
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
10 Years Ago
Merged modular procedural generation from main/roads Protocol++ (network + save)
10 Years Ago
Merge from main
10 Years Ago
Decor folder cleanup
10 Years Ago
Made procedural generation fully modular (for exact control over the step order) Made static decor and monument placement part of the modular procedural generation Simplified decor system (now only used for dynamic clientside clutter, as it should be)
10 Years Ago
Documentation updated during deployment build 0de13f14-fafa-4435-89b9-51d27ab41c17.
10 Years Ago
Documentation updated during deployment build 0de13f14-fafa-4435-89b9-51d27ab41c17.
10 Years Ago
Possible fixes for webplayer builds.
10 Years Ago
New dependencies are now removed during web player builds.
10 Years Ago
Added building privilege notices
10 Years Ago
Changed holdtypes to better match salvaged axe / icepick weapons
10 Years Ago
Updated `.gitignore`.
10 Years Ago
Moved `Build` script to `GameAPI.Unity.DevKit.Editor`.
10 Years Ago
Added reference to `Facepunch.dll` in `GameAPI.Unity`, ensured `DevKit` scripts are in the same namespace.
10 Years Ago
Fixed jackets having empty skinned mesh renderers
10 Years Ago
[ultimate_soldier] Fixed soldier collision resolution.
10 Years Ago
Updated PlayerModel scene's Terrain game object
10 Years Ago
Adding eac hashtool
10 Years Ago
Added max depth to PathFinder Added road and roadside topology
10 Years Ago
Added loot panels Fixed not being able to loot player's clothes Network protocol++
10 Years Ago
- First pass of custom shader optimisation
10 Years Ago
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10 Years Ago
Added entries for generated files in `.gitignore`.
10 Years Ago
Added automatic protobuf code generation.
10 Years Ago
Revised to previous Salvaged axe vm Idle as it has been overwritten
10 Years Ago
Added player death anim source
10 Years Ago
Now using https://github.com/gsscoder/commandline for `GamePackager`, included https://github.com/hultqvist/ProtoBuf binaries.