239,391 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Storage boxes now save
10 Years Ago
Committing code and assets to plastic
10 Years Ago
Apart from probable bugs and probably some extra events character motor is done.
10 Years Ago
Fixed DS compiling Added a rigidbody to animals (testing a theory) Put building rendering on their own layer (for profiling) Optimized player update and added profiling (average saving 4ms a frame depending on server conditions) Increased max timestep (testing a theory)
10 Years Ago
Tweaked quality settings
10 Years Ago
Fixed some mesh import settings that would create unnamed materials on library recreation
10 Years Ago
Time of Day update to 2.3.2
10 Years Ago
Fixed trying to build osx twice
10 Years Ago
Profiling shit
10 Years Ago
Commit from svn! Go Plastic!
10 Years Ago
Now on u5b14 Fixed build server
10 Years Ago
[platformer] eyes blink on impact
10 Years Ago
Sceneeeestufffff
10 Years Ago
Fixing some stupid quality settings
10 Years Ago
Done a lot to the player motor. Aiming down sight works in a fairly proper way now. The weapon effects are much nicer but a lot is still inpcomplete.
10 Years Ago
[platformer] added mouth images to blocks
10 Years Ago
- Added Agent Attributes - Fuzzy States for Attributes - Agent Needs for Fuzzy States - Agent Modifiers for Fuzzy States - Custom Editor for Attribute Settings - Added graph rendering system - Started on Debug UI for Unity AI
10 Years Ago
Made BiomeManger a bit more reliable. Cleaned up some FX prefabs.
zon
10 Years Ago
Created spiral test scene.
10 Years Ago
Debug building
10 Years Ago
Adding speedtree to `always include shaders`
10 Years Ago
Tweaking
10 Years Ago
started working on the rabbit model
10 Years Ago
[platformer] block eyes look in movement direction
10 Years Ago
Some helper script updates
10 Years Ago
Added deferred shader/lighting override to help smoothen specular term everywhere (more accurate for rough surfaces)
10 Years Ago
Alpine biome.
10 Years Ago
Bundle loading basics
10 Years Ago
Recompiled RustBuilder.exe
10 Years Ago
Biome no longer stores convenience list of Seasons, instead BiomeManager creates it on init. Sceeeneee stuffffff.
10 Years Ago
Don't forget to build the prefabs too(!)
10 Years Ago
Shaders should use a single bundle
10 Years Ago
New bundling system tests, cleanup
10 Years Ago
Trunk merge
10 Years Ago
- Added a uGui ComboBox extension - DebugUI now shows a ComboBox of scene name choices, instead of having to manually type in the scene name.
10 Years Ago
Fixed invisible trees Tweaked dedicated server timings
10 Years Ago
Snow mountain scene stuff.
10 Years Ago
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
10 Years Ago
Backup commit
10 Years Ago
[platformer] player can push the sides of blocks
10 Years Ago
Eagle anim import fixes, layer mask, mechanim tweaks.
zon
10 Years Ago
Animals now like to avoid deep water.
10 Years Ago
The scene loading debug ui now actually work.
10 Years Ago
Added input field to scene loading debug ui, that validates the input so that you're only allowed to hit the load button once the input is valid.
10 Years Ago
Fix for occupied loot bug
zon
10 Years Ago
Animals now only hunt when hungry and eat until they are full.
10 Years Ago
Added support for switching between "active" folder menues in the debug ui with active folder highlighting.
10 Years Ago
adjusted the chicken LOD so the transitions happen smoother lowered the chicken sounds so you don't hear them halfway across China.
10 Years Ago
Can now open debug ui with F12 from any screen, and close it back down again.
10 Years Ago
Some eagle metas