134,627 Commits over 4,293 Days - 1.31cph!

4 Years Ago
update treasure loot
4 Years Ago
client only effects
4 Years Ago
adjust hunter conversation
4 Years Ago
merge from main
4 Years Ago
Just Unity Things (may fix mission NRE in standalone)
4 Years Ago
military tents macro texture polish
4 Years Ago
debug logs
4 Years Ago
NRE checks
4 Years Ago
More west terrain
4 Years Ago
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
4 Years Ago
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4 Years Ago
military tents progress backup
4 Years Ago
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4 Years Ago
Merge from rgb
4 Years Ago
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4 Years Ago
Fix main camera exception when opening workshop scene
4 Years Ago
Target hit point calculation using chunky raycasts
4 Years Ago
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4 Years Ago
MLRS basic range calculation. Assumes a flat world though
4 Years Ago
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4 Years Ago
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4 Years Ago
Coding standards, add private keywords
4 Years Ago
Client-side smoothing for the rotator position and other tweaks
4 Years Ago
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4 Years Ago
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4 Years Ago
Removed a method from BaseMagnet that wasn't really doing anything
4 Years Ago
MLRS driver can now rotate and raise/lower the weapons platform, and the movements sync to the client efficiently (needs smoothing though). Protocol++
4 Years Ago
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4 Years Ago
Integrate the isSpawned check into the base VehicleFixedUpdate call. Remove it everywhere else.
4 Years Ago
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4 Years Ago
Merge Main -> MLRS
4 Years Ago
Minor icon edit
4 Years Ago
compile fixes
4 Years Ago
bugfixes, longer time limits on missions
4 Years Ago
mission points
4 Years Ago
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4 Years Ago
apply mission conversation to MissionProviderOutpost A/B
4 Years Ago
Hunter conversation NREs and bugfixes new missions
4 Years Ago
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4 Years Ago
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4 Years Ago
save/load bugfixes move mission saving into playerstate
4 Years Ago
Fixed dances not properly cancelling when mounting seats that don't allow gestures
4 Years Ago
Generic fabric texture sets for military tents
4 Years Ago
Military tent macro textures, mask and tent materials
4 Years Ago
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4 Years Ago
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4 Years Ago
Some additional cleanup
4 Years Ago
Add additional early-exit checks to SubmarineOverlay, including one for when in debugcamera mode