230,045 Commits over 3,745 Days - 2.56cph!

10 Years Ago
Set scene ambient to hemisphere (seems to fit better overall, especially since the terrain still uses legacy shaders)
10 Years Ago
Updated ore textures (this should really be done by an artist, but I think we might replace the meshes altogether?)
10 Years Ago
Labelled player animations with "PlayerAnimations" Made sure all player animations were using the RustPlayer avatar Made ikWeight use animation curves instead of calling SetIKWeight
10 Years Ago
Undone everything goosey did yesterday (fixes broken player animation, sorry dude)
10 Years Ago
Added a CSteamID extension function to format a SteamID, why isn't this in Steamworks already? Showing SteamID above heads to check they're working.
10 Years Ago
Added a CSteamID extension function to format a SteamID, why isn't this in Steamworks already? Showing SteamID above heads to check they're working.
10 Years Ago
Syncing SteamIDs for when voice chat needs them (these can be spoofed until I add steam authing on the server)
10 Years Ago
Syncing SteamIDs for when voice chat needs them (these can be spoofed until I add steam authing on the server)
10 Years Ago
Added Steamworks.NET, made SteamVoiceChat class for P2P Steam voice chat.
10 Years Ago
Added Steamworks.NET, made SteamVoiceChat class for P2P Steam voice chat.
10 Years Ago
Quick fix for lat-based atmospheric blend
10 Years Ago
added the torch and rock animations to the mecanim controller; adjusted the timings on some of the movements to lessen some of the "foot sliding" going on
10 Years Ago
Generating meshes. Got a new plan for intersections and end caps. UV's are still a slight pain in the fucking arse.
10 Years Ago
Updated water adjustment script
10 Years Ago
Updated sky prefab and scene render settings Deleted TerrainGenerator test scene (shit's so fast now it's no longer required)
10 Years Ago
AdaptiveReinhard tonemapping still broken on OS X (sorry)
10 Years Ago
Time of Day update to 2.1.2 prerelease 3
10 Years Ago
changed the SetIKWeight animation events so it works with the Mecanim Synch layer stuff; Set up the last of the remaining weapon anims for mecanim
10 Years Ago
-added a workaround to a mecanim bug that was breaking the SetIKWeight function
10 Years Ago
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bot
10 Years Ago
VPK Build 96
bot
10 Years Ago
LinuxDS Build 97
10 Years Ago
10 Years Ago
Highscore broadcasting event is now triggered when a new highscore is submitted.
10 Years Ago
Highscore broadcasting event is now triggered when a new highscore is submitted.
10 Years Ago
Added highscore registering and transmission interfaces.
10 Years Ago
Added highscore registering and transmission interfaces.
10 Years Ago
Added latitude-based atmospheric blend component; only does color LUTs atm Preparing amplify color for 2-way latitude+day-night blend
bot
10 Years Ago
Windows Build 122
10 Years Ago
jog and running animations done for the player holding rock
10 Years Ago
Sync with GitHub.
10 Years Ago
Initial commit of source files. Needs serious cleanup and standardisation.
10 Years Ago
Initial commit of project ported to U5, mostly broken and messy for now.
10 Years Ago
Added a Highscore class.
10 Years Ago
Added a Highscore class.
10 Years Ago
rigged view model bota bag
10 Years Ago
Added first pass bota bag view model source anim
10 Years Ago
Tweaked camera, sky Added ProceduralSmall map Animals now spawn everywhere (instead of just forests)
10 Years Ago
Done the rest of the road cases. Need to test splines are created in the right order and generate meshes from them. AGAIN...
10 Years Ago
Fixed player model not playing walk animations (NaN mechanim shit)
10 Years Ago
- Road position is now calculated properly. - Meshes now have their own game objects instead of getting combined. Will need an optimise button though.
10 Years Ago
Replaced SmashBlox's demo.
10 Years Ago
Replaced SmashBlox's demo.
10 Years Ago
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
10 Years Ago
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
10 Years Ago
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
10 Years Ago
Fixed remaining PVT issues on OSX/GL; port to u5 is complete Updated PVT terrain shader to match recent changes to fallback Fixed amplify motion shader errors Removed unused AM shaders for now Scaled back on pagesPerFrame