239,345 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] started working on civilians
10 Years Ago
Game list extends the full screen height
10 Years Ago
[ultimate_soldier] gun weight affects movespeed
10 Years Ago
[ultimate_soldier] improved the way AI pick up guns
10 Years Ago
[ultimate_soldier] improved the way the AI aims
10 Years Ago
Fixed reset button, not sure how this even broke.
10 Years Ago
input manager didn't commit correctly
10 Years Ago
Added console toggle key bind, probably better as a key bind anyway so it can be changed. Removed some unused keybinds.
10 Years Ago
some animations for the oil lantern view model.
10 Years Ago
Completed console for DevKit. Fixed text popups being visible on awake.
10 Years Ago
Tweaked hazmat boots spec.
10 Years Ago
New & old hazmat textures to art repo.
10 Years Ago
Tweaked the crazy strong env reflections, and reworked the hazmat suit.
10 Years Ago
Error checking to radiation effect Fixed PlayerEffects not playing (damage etc)
10 Years Ago
Add event hash to error report to avoid grouping similar errors
10 Years Ago
Added the base for effects.
10 Years Ago
Avoid issues by lowercasing created entity names
10 Years Ago
Forced prefab name generation to lower-case Removed networked datatables + stringpool Added GameManifest asset - which holds common strings Changed HoldType to use an enum instead of strings No longer need to LoadAll resources on startup (faster startup, less memory) Protocol++
10 Years Ago
Game list is now scrollable for when there's lots of games.
10 Years Ago
Toned all the specular down on new terrain material until it gets properly tweaked
10 Years Ago
Added missing meta file
10 Years Ago
Fixed terrain size being really tiny in the default procedural map
10 Years Ago
Switched atlas material to new standard/universal terrain shader; added matching BaseMap shader
10 Years Ago
Adjusted terrain atlas textures import settings Force disabled PVT via script and changed default terrain material to Procedural-ATLAS; updated TerrainGenerator prefab Updated layer masking to handle 4-channel specular Changed some shaders to half precision across the board for some low-end love Added atlas path to "Rust/Standard Procedural Terrain" in order to match the shader used in the menu scene Deleted some seemengly unused shaders that weren't compiling
10 Years Ago
added player gesture anims ( surrender / hurry up)
10 Years Ago
updated player gesture source file
10 Years Ago
Adding weapon animations.
10 Years Ago
Generated terrain texture atlas for Diogo
10 Years Ago
Added material for terrain atlas shader testing
10 Years Ago
Fixed default BudgetBoy paused screen to be centred.
10 Years Ago
Added rifle run animation. Animator parameters are now normalized. There's a problem with speeding the whole animator up. It's causes animations that don't need to be changed to speed up unecessarily.
10 Years Ago
Limited graphics.fov to between 60 and 80
10 Years Ago
Added console toggle button.
10 Years Ago
Always allow the menu to be shown with escape, even on sleeping screen Debug player state for wakeup bug
10 Years Ago
Refactoring in preparation of the forest generation features Petur requested
10 Years Ago
Added GameAPI.Debug.Error(format, ...args).
10 Years Ago
Added GameAPI.Debug.Error(format, ...args).
10 Years Ago
Added GameAPI.Debug.Error(format, ...args).
10 Years Ago
Changed anim timings so that their speed is normalised to 1m/s.
10 Years Ago
Swapped out shitty sand footstep sound added footstep sounds to mixer Fixed bone knife building/damage/gathering Fixed reflection toggling not turning off terrain rendering
10 Years Ago
More work on console; lines are now pooled, non-pooled lines are correctly destroyed.
10 Years Ago
Better animations now in.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Added audio convars Added AdioMixer Slowed hammer repeat rate
10 Years Ago
[ultimate_soldier] added sawedoff shotgun
10 Years Ago
Fixed array bounds error in BuildingBlock Fixed NRE in gameconfig If reporting error without a stack trace, try to generate one Check and throw specific errors when viewmodel animation state missing Repory architecture with errors
10 Years Ago
Trying different animation
10 Years Ago
Started work on a console panel.
10 Years Ago
Improved VertexPainter gui control/window handling Painting Disc gizmo now only shows up when painting Added console warning when a mesh selected for painting is missing a MeshCollider