256,160 Commits over 3,990 Days - 2.68cph!

28 Days Ago
merge from primitive
28 Days Ago
Constructable info panel tweaks, localization and tooltip
28 Days Ago
Can now move the handle on grid-aligned wires properly in ShaderGraph. Resolves Facepunch/sbox-issues#7474
28 Days Ago
Refactor parts of CloneHelpers into a ReflectionQueryCache
28 Days Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
28 Days Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
28 Days Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
28 Days Ago
armour plating metal armour world model + LODs Materials and textures
28 Days Ago
merged from hackweek/meat - starting to set up new meat models
28 Days Ago
Add hand grenade pickup to quicktest to test an issue Start cleaning up attack code - unified attack events to be more explicit
28 Days Ago
Merge from fixFsmErrorLogs
28 Days Ago
missing .mat
28 Days Ago
missing texture
28 Days Ago
honeynuclei world model LODS materials and textures
28 Days Ago
Fix compile error
28 Days Ago
Unify starting ammo
28 Days Ago
added ddraw.clear command
28 Days Ago
Add a bunch of pickups to quicktest
28 Days Ago
Don't re-equip the same weapon in SwitchWeapon
28 Days Ago
This isn't necessary
28 Days Ago
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28 Days Ago
Optimize Network.RegisterProperties by caching reflection data (#1815)
28 Days Ago
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28 Days Ago
- Changed honey jar sounds - Nuclei item cleanup
28 Days Ago
New honey jar icon
28 Days Ago
Missing files
28 Days Ago
female pants tweaks
28 Days Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
28 Days Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
28 Days Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
28 Days Ago
Fix keyframes being created when not in the right mode Small fixes to tracks UI when recording Allow changing keyframe interpolation mode https://files.facepunch.com/ziks/2025-01-31/sbox-dev_Rl9HJggpP0.mp4
28 Days Ago
primitive -> main
28 Days Ago
Optimize Network.RegisterProperties by caching reflection data
28 Days Ago
Allow doors to bypass road checks (only affects the siege tower)
28 Days Ago
Merge from fixFsmErrorLogs
28 Days Ago
Add support for custom I16F color format, a generic grayscale 16-bpp float texture, unlike R16F it'll sample all channels to gray (#1813)
28 Days Ago
primitive -> main
28 Days Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
28 Days Ago
Add optional widget parameter to EditorShortcuts.Register Allows non-Widget targets that only want shortcuts if a particular widget is in focus
28 Days Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
28 Days Ago
Added nuclei prefab Moved beehive natural path
28 Days Ago
Update 1st Pass Pie Animations
28 Days Ago
Improved plant pot deployment rules
28 Days Ago
Catapult explosive and incendiary sounds
28 Days Ago
Toggleable weapon autoswitch when picking up something better #92 (player.autowepswitch cvar)
28 Days Ago
merge from main
28 Days Ago
Removed ballista rotation speed log
28 Days Ago
re exported tiger anims that needed it to get of the mental right lip
28 Days Ago
Fix property filter for cloning & Fix NRE in CheckRequiredComponents