194,760 Commits over 4,079 Days - 1.99cph!

3 Years Ago
Widened train engine parent triggers a little further
3 Years Ago
Compile fix
3 Years Ago
Fixed situations where we tried to get the value of a set of cards on the client when some were actually unknown (and therefore calculated as the default two of spades). Dealer now correctly knows if it got Blackjack and puts on its cool shades.
3 Years Ago
GPU instancing on some mats & texture import optimization
3 Years Ago
A few general adjustments
3 Years Ago
Final pikes iteration Scene backup
3 Years Ago
Fixed card content not showing up anymore
3 Years Ago
Calculate greatest common denominator for payout ratios and show them as a nicely formatted string on the main monitor (so that the ratio string is formed programmatically, and we don't have to worry about it not matching up if we change payouts in the future)
3 Years Ago
Card table on test map
3 Years Ago
Reinstate a couple of things that I needed to stomp on merge
3 Years Ago
Merge Main -> Blackjack
3 Years Ago
Update loot panels before merge
3 Years Ago
LOD handling for pipes
3 Years Ago
Widened the trigger volumes on the work carts and locomotive, to allow for standing safely on the side rails
3 Years Ago
Added support for conveyors to specify a maximum amount to move per tick, so large stacks of items will get moved gradually Set to 128 for now, will need revisiting
3 Years Ago
Add some basic analytics for halloween event
3 Years Ago
Fixed default inventory editor loadout not working
3 Years Ago
Skinnable setup
3 Years Ago
Remove the countdown text
3 Years Ago
Use Canvas enable/disable instead of gameobject SetActive (performance). Show dealer's card value as "Bust!" if over 21. Fit a card value of 10 on one line.
3 Years Ago
Zeroed the prefab because OCD
3 Years Ago
"Place Bets" display
3 Years Ago
Facelift and simplifaction for the Skull Spike w/ Candle Lights. Improved lighting, FX, LightEx and EntityFlagToggle trimmed from 6 entities to 2 with ParticleSystemContainer
3 Years Ago
Moved UI info to have it less central, so it's easier to keep seeing the Blackjack main screen
3 Years Ago
Scene backup Tuna wall light fix
3 Years Ago
Hawaiian shirt update
3 Years Ago
Update the dealer's cards between rounds
3 Years Ago
Keep showing dealer cards after round ends
3 Years Ago
Added all train cars to BillBTestMap
3 Years Ago
Concrete cracks decals and prefabs
3 Years Ago
wooden benches meshes and prefabs
3 Years Ago
source file
3 Years Ago
Merge from main -> canvas_disabler
3 Years Ago
Added "Use Cache" button back to server browser Server queries get disposed properly and cancelled when a new one is launched
3 Years Ago
throw tweaks
3 Years Ago
Scarecrows respect ConVar.Halloween.scarecrow_throw_beancan_global_delay.
3 Years Ago
merge from horse_lootpanel_fix
3 Years Ago
Set Scarecrow family correctly so beancans resepect ConVar.Halloween.scarecrow_beancan_vs_player_dmg_modifier
3 Years Ago
Replicated original erratic scarecrow movement
3 Years Ago
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3 Years Ago
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3 Years Ago
Card backings for the monitor UI
3 Years Ago
merge from scrapheli_safezone_fix
3 Years Ago
Assets & scenes dump (from backup)
3 Years Ago
Merge from root
3 Years Ago
Merge from main
3 Years Ago
Fixed combiner not deploying Conveyors will now skip containers that have no valid items, allowing combiners to work as expected
3 Years Ago
Base media directory cleanup/purge
3 Years Ago
Very basic first pass on more interesting pipe rendering, just using a cube at the line points and using a proper cyulinder instead of a line renderer
3 Years Ago
Show the dealer's cards on the monitor. Fix server-side errors.