199,178 Commits over 4,140 Days - 2.00cph!
hooking up some career sponsors ui code basics
Fixed trigger evaluation routine running in incorrect game/time states
[D11] Updated RustNative code / recompiled console DLLs
█▄▌▄▌▍█ ▉█▄▄ ▇█▆▆▊▉▅▄ ▌▍▅▉▅ █▊▌▇ ▍▉▇▉ ▍▊▄▋▉▅▍▆▊ ▌▅▌▊ ▉▉█▍▇▅▌ (▊▉▌)
cargo ship scene prep
breaking up crew building into smaller models
crew building interior greybox pass
added static ship door
Cargo ship hull vertex paint v2
Changed color, hue variation and darken to instanced properties in BeforeFoliage
Added beforefoliage impostor bake and runtime shaders
added support for body customisation: protobuf, browsing, equipping, saving, editor states, definition.
▋▆▋▆▍▉▊▄▌▆ █▆▉█▅▉▄ ▄▋▋ ▅▍▇
inventory.give takes item condition as an optional third parameter
added recycler just outside bandit town casino
!fixed disable broadcast on shopkeepers oops
fixed being able to turn recycler on/off if you are not the user
▅▇▊▊▉ ▍▇▉█▅ ▆▌█▍ ▄▊ ▋▆▊▊▋ ▆▌ ▉▌▇ ▄██▊▇ ▇█▆
Fixed ASE material copy-paste
Updated Impostors to latest
Updated impostor shaders
Added tree_pine impostors
Added tree_pine impostor materials to biomedef
Removed tree_pine impostor (on this branch)
New single-pass impostor runtime + bake shaders
Updated beforefoliage shader
Cleaned up biomedefs
Updated foliage impostor bake preset
Added first proper impostor (tree_pine.prefab); updated views and biomedefs
Added impostor for tree_oak.prefab; updated views and biomedefs
Spawning players with a car, in a parking lot
Fallback for maps with no buildings
Fulfill the two players per vehicle requirement
Updated impostor shaders
Updated some trunk materials
Added impostor for sapling, birch, shrubery_fern and bush; updated views and biomedefs
Disabled animated cross fade
scene updates
further breaking down crew building exterior
avatar body customisation fixes
wip avatar accessory customisation
avatar accessory editor states, UI, setup
temp disabled objectives init so I can merge to main
Testing a fix for spawn NRE