199,201 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Disabled motion vectors and shadow casting on weapon entities lowest lod
7 Years Ago
New race checkpoint building and sign + racetrack edits
7 Years Ago
Disabled mv+shadows on weapon worldmodels lowest lod
7 Years Ago
Park tile edit
7 Years Ago
Disabled mv on skin and hair lowest lods Patched obj mv fix to ignore non-object gen
7 Years Ago
Subtract 28014, not necessary in this case
7 Years Ago
Mark special lot types more clearly. + Initial start to race game mode itself.
7 Years Ago
update igniter attack FX tweak impact timing on arc projectiles
7 Years Ago
Disabled mv on clothes lowest lods
7 Years Ago
adding biter attack FX
7 Years Ago
7 Years Ago
Checkpoint object spawns
7 Years Ago
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7 Years Ago
Game mode work
7 Years Ago
Remove/comment game mode list on networklevels as it's currently unused
7 Years Ago
Minor edit
7 Years Ago
Checkpoint building edit
7 Years Ago
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7 Years Ago
updated grabber attack, extended the arm and removed the line renderers
7 Years Ago
updated grabber prefab/model/rig to fix the ghost shader problem with the attack anim
7 Years Ago
Version++ (nukes saves)
7 Years Ago
crew building exterior progress backup
7 Years Ago
Bundle assignment algorithm update
7 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
7 Years Ago
Compile fix
7 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
7 Years Ago
Underwater crates sync position
7 Years Ago
Added static lanterns next to shopkeepers
7 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
7 Years Ago
Cherry picking 28003
7 Years Ago
Fixed menu button states Fixed Actions.AskToJoinGroup NRE
7 Years Ago
Cherry picking 27985
7 Years Ago
Added an additonal LOD level to wooden cabins Removed gaps between planks on LOD2
7 Years Ago
merge
7 Years Ago
crew building exterior progress backup
7 Years Ago
more objectives stuff, UnitCombatData, HCD parsing, DamageTracker
7 Years Ago
Entity.GetAttachments, Entity.GetBodyGroups and Entity.GetMaterials will now return an empty table where they used to return nil
7 Years Ago
7 Years Ago
Merge from bandit_perf
7 Years Ago
Merge from main
7 Years Ago
skin approval
7 Years Ago
Cargo ship hull progress backup
7 Years Ago
Updated all Hapis old caves, tunnels and sewers to use culling volumes
7 Years Ago
Crafting order refactoring; simpler pooling, no longer remove orders from stations until they are completed or cancelled Crafting orders can be cancelled from the station UI
7 Years Ago
Fixed imposter billboard orientation in shadow pass
7 Years Ago
Added culling.debug filtering by camera culling mask and debug layer filter
7 Years Ago
Updated icon render script to render explosion (WIP) icons (explosion FX will need a pass anyway)
7 Years Ago
Added small and large empty lots to act as starting points for race mode. Added missing map icon for road ends as well.
7 Years Ago
Working on weapon pickups, signs, stuff
7 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)