199,201 Commits over 4,140 Days - 2.00cph!
Disabled motion vectors and shadow casting on weapon entities lowest lod
New race checkpoint building and sign + racetrack edits
Disabled mv+shadows on weapon worldmodels lowest lod
Disabled mv on skin and hair lowest lods
Patched obj mv fix to ignore non-object gen
Subtract
28014, not necessary in this case
Mark special lot types more clearly. + Initial start to race game mode itself.
update igniter attack FX
tweak impact timing on arc projectiles
Disabled mv on clothes lowest lods
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Remove/comment game mode list on networklevels as it's currently unused
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updated grabber attack, extended the arm and removed the line renderers
updated grabber prefab/model/rig to fix the ghost shader problem with the attack anim
crew building exterior progress backup
Bundle assignment algorithm update
Rebundling textures so future additions only require 1-2 bundles to be changed
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
Underwater crates sync position
Added static lanterns next to shopkeepers
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
Fixed menu button states
Fixed Actions.AskToJoinGroup NRE
Added an additonal LOD level to wooden cabins
Removed gaps between planks on LOD2
crew building exterior progress backup
more objectives stuff, UnitCombatData, HCD parsing, DamageTracker
Entity.GetAttachments, Entity.GetBodyGroups and Entity.GetMaterials will now return an empty table where they used to return nil
Cargo ship hull progress backup
Updated all Hapis old caves, tunnels and sewers to use culling volumes
Crafting order refactoring; simpler pooling, no longer remove orders from stations until they are completed or cancelled
Crafting orders can be cancelled from the station UI
Fixed imposter billboard orientation in shadow pass
Added culling.debug filtering by camera culling mask and debug layer filter
Updated icon render script to render explosion (WIP) icons (explosion FX will need a pass anyway)
Added small and large empty lots to act as starting points for race mode. Added missing map icon for road ends as well.
Working on weapon pickups, signs, stuff
Fixed skins still downloading even if shipped with the game (regression from 28022)