256,474 Commits over 4,018 Days - 2.66cph!

10 Years Ago
Reduced rain probability overall Allowed rain in the arid biome, albeit less intense than in the other biomes Network++
10 Years Ago
Added trackir.refresh and trackir.recenter console commands
10 Years Ago
Fixed some issues with ResourceView not updating skin visibility properly Remade pine view prefabs Added ferns decor asset
10 Years Ago
set all standard materials in wild west env to specular setup. removed emission from shaderforge shaders that aren't self-lit, and set to deferred
10 Years Ago
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking) Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
10 Years Ago
Store layer name in EntiySettings derived assets and set in EntityView.Setup base method Set EntityComponent IsActive on init Wrap de/activation of ECs in conveniece methods for readability Consistency checks across all Entity derived types and their init routines (Unit remains an exception due to some older view creation code) EntiyView and derived classes cleanup
10 Years Ago
Tier furnace art, models, lods, col, gibs and prefab
10 Years Ago
Fixed red fuzz on player skin
10 Years Ago
Clothing screenshotting tools
10 Years Ago
Removed unused ownerGroup and ownerController from Building BiomeMaterialObject now added to EntityView instead of Entity
10 Years Ago
Removed missing component from Player prefab Transform layers set in BuildingView and ItemView and ResourceView Moved Resource scripts out of /Entity
10 Years Ago
hats
10 Years Ago
Label all item icons with ItemIcon More organisation
10 Years Ago
Cavemen now gather sticks and deposit them to an unfinished campfire autonomously.
10 Years Ago
Hoodie organization
10 Years Ago
added dylan's explosion to unity
10 Years Ago
tweaked glass plane in cloud city court to reflect players correctly
10 Years Ago
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
10 Years Ago
checking in crossbow materials for alex
10 Years Ago
Rigged vm crossbow + 1st pass anim set
10 Years Ago
Fixed wrong skin colour selection
10 Years Ago
More player skin tweaks
10 Years Ago
Fixed missing viewmodel arm shader
10 Years Ago
Removed old skin shader
10 Years Ago
Players use new skin shader
10 Years Ago
Keyboard shortcuts for duplicate/findandreplace tools Fixed phrases not generating properly
10 Years Ago
Added "Rust/Standard Skin" shader; same as MultiSkinShader, except with microfiber fuzz options Added SkinTest scene Fixed some shader compilation warnings
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10 Years Ago
LinuxDS Build 706
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10 Years Ago
Linux Build 691
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10 Years Ago
OSX Build 832
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10 Years Ago
Windows Build 600
10 Years Ago
Fixed some issues in CommandBufferManager; smoother now Fixed SSAO not working properly with some of our custom shaders Added useCommandBuffer to SSAO; when disabled uses original path for debug/comparison only; always enabled in builds Added support for deferred reflections on our custom shaders
10 Years Ago
* Fixed TF2 compressed maps crashing on load
10 Years Ago
Fixed visible clothing sometimes not refreshing on HUD
10 Years Ago
SmartObject Subscribable fix (return true if any interactions enabled and subscription count < max sub count)
10 Years Ago
Seperate generators from item schema
10 Years Ago
Fixed client sending expired inventories to the server
10 Years Ago
WaterLevel NRE
10 Years Ago
Currently all interactions of a Smart Object must be enabled for an SO to pass as Subscribable... picking up sticks now works.
10 Years Ago
fixed a bug with the 3rd person bow animations not aiming correctly.
10 Years Ago
Tweaked server quit/restart so players don't lose craft ingredients
10 Years Ago
Server compile fix
10 Years Ago
Forgot this
10 Years Ago
Fixed dupe exploit
10 Years Ago
Tweaked the way TintMap works on clothing shader
10 Years Ago
Lots of procgen stuff.
10 Years Ago
Before Debug will now only show decisions that score higher than 0. Item no longer override the SO Trigger layer. Work in progress on getting units to consider picking up items (sticks in particular) when campfire is placed. Disabled Harvest DSE for DM while working on item pickup.
10 Years Ago
Fixed bug where placed buildings wouldn't be perceived as Smart Objects by Unit+Senses. Cleaned up some more Considerations. Added a IsInLayerMask extension to the TransformUtil. Modified the SetLayer in TransformUtil to take a bool on whether to propagate mask to children. Cleaned up some inconsistencies between using SetLayer and gameObject.layer. Cleaned up project to use IsInLayerMask over gameObject.layer ==.
10 Years Ago
Reverted terrain shader stuff for now to digest which version is superior Added LODGroup to some item views and tweaked foliage LODS... to basically no effect! Imported some LUTs
10 Years Ago
Changed some clothes to use diogo's new shader