136,105 Commits over 4,444 Days - 1.28cph!
Remove import analyzers (moving branches)
Run all the import analyzers
Also disabled texture compression on a few LUTs
Refactoring to tidy up playerCollider and physicsRigidbody a bit.
Rename triggerCollider to playerCollider as it's not a trigger
Cleanup, fixed some more edge cases
Fix release builds building with development mode for some reason
Cherry pick import analyzers
Some fixes to get building, running, and joining games to work
Fix compile errors when building asset bundles
Remaining military tunnels & related files
Client+server can run in editor without steam now
Client+server now boots up in editor
Server now compiles, kind of
merge new tea icons to main
Fix for terrain margin bug
Show active boost count in "Boosts Active" notification.
Show remaining boost durations when hovering the boost icon on the character screen.
Improvements to transparent detail shader
Added shader that allows a detail layer on top of a transparent material.
Mixing table crafting cost changes
Roofs cost the same as floors (build + upkeep) since they also have the same health
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
Properly fixed adding/removing ports
Fix car pushing no longer working properly due to the new handbrake system (#52873) + moved the push code.
Make the light calculation methods of GrowableEntity static so we can call it from PlanterBox
Fixed modular car engine performance not being recalculated when the engine is repaired (regression in #53163).
mixing table, tea, and berry sounds
Military tunnels & related WIP.
Anchor / Oar / Barrel decorations.
Models; Lods, Col, Prefab and materials.
Removed greater and superior tea tiers.
fixed layering issues on the mixing table causing ground watch to fail
Reduced bone arrow thickness
Fixed getting dismounted while flying low over AirWolf on HapisIsland
Fixed supply drop flying away after getting hit by projectiles
merge from /main/stairs_upkeep_fix
Removed odd meshes from twig gibs
fishing nets
walkway fishing crane
fix berry plant mesh mismatch during crossbreed
Merge from summer_dlc_skin_reassignment
menu background video update