136,702 Commits over 4,324 Days - 1.32cph!

13 Days Ago
artist pack description update
13 Days Ago
icon_generator_animation_support
13 Days Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
13 Days Ago
UZI Blockout Update
13 Days Ago
renamed scrap frames to shutter frames in name and description json
13 Days Ago
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
13 Days Ago
Merge from artist_pack_dlc
13 Days Ago
Paintball gun viewmodel change somehow missed commit
13 Days Ago
Fixed naval scientist suit missing name
13 Days Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
13 Days Ago
Unlit bulb mesh cull distance from 100 to 20.
13 Days Ago
added material to baked paintball mesh and added to lodgroup
13 Days Ago
Merge from parent
13 Days Ago
Merge from parent
13 Days Ago
Merge from main
13 Days Ago
force_update_trigger_bypass -> main
13 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
13 Days Ago
Better glass
13 Days Ago
Adjusted the lightbulb material.
13 Days Ago
Frame lighting
13 Days Ago
force_update_trigger_bypass -> main
13 Days Ago
Dont need extra force update check
13 Days Ago
merge from steaminventory_scroll_fix
13 Days Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
13 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
13 Days Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
13 Days Ago
merge from testrunner_window
13 Days Ago
Minor button tweaks
13 Days Ago
Compile fixes
13 Days Ago
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13 Days Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
13 Days Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
13 Days Ago
Adjusted safezone params to be max depth
13 Days Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
13 Days Ago
Compile fix
13 Days Ago
merge from main
13 Days Ago
Slightly delay BakeDragAngles on init
13 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
13 Days Ago
merge from main
13 Days Ago
merge from naval_update
13 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
13 Days Ago
merge from main
13 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
13 Days Ago
merge from main
13 Days Ago
frameless canvases - moved tape outwards to improve tiling
13 Days Ago
merge from artist_pack_dlc
13 Days Ago
Tweaked light-up frame sockets so they don't stick in wall too much
13 Days Ago
Merge from parent
13 Days Ago
Merge from naval_update
13 Days Ago
Merge from small_engine_colliders_fix