255,070 Commits over 3,990 Days - 2.66cph!
animated test_court walls, rebuilt materials. added court_2 for court wear shader
No shortcuts in mesh-blend space conversions (opt later)
Updated monument scenes with the improved terrain anchor generator
Post-build deployment, GUID: 8958f03d-c490-4168-8080-5225034bb15a
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
More hill noise improvements
Added separate detail noise
Increased the number of dune noise octaves
Updated monument scenes with the improved terrain modifier generators
Removed some unused code
Improved terrain modifier generators
Updated court object culling dependant on camera
Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
addec court wear to test_court, tweaked net shader so it is whiter at the top.
Made the terrain anchor check determine the ideal object placement height from all of its anchors
Added extension method to apply decor components pre-instantiation
Greatly improvement monument spawn position finding
Scene2Prefab (updated satellite dish prefab)
Removed fog / skybox colour setting
deploy / reload aimations now play in the 3rd person!!! YAAAYY
pvt enabled by default, saved properly
added wolf flinching animations
Fix ambience node always thinking the environment has changed
Unify join/leave message style in server console
Fixed missing collider ~ top tier door
Switched off Tone mapping in Unity light test scene. Tweaked lighting and materials on imported visible environment assets.
Deleted unneeded assets from scene.
* Fixed engine.WriteSave being able to write files outside of the save folder.
* GitSync
Hardcoding some values in skin shader
updated bota vm anims & clips
Unify join/leave messages
Fixed detail normals on mesh blend; cleaned some warnings
tweaked net shader, it now alphas out towards bottom. also need to make top look better tomorrow. Changed foliage material and shader to look more cartoony. Changed test court skybox texture and adjusted lighting. Added temp char test shader and applied to scene
Updated player clothes maya source
Tweaked topology dilation destination masks
Replaced hill noise with a nicer-looking, more noisy variant
playerskin2.tga was moved apparently :s
Fixed possible warning in tangent calculation when aligning decor
Added more descriptive procedural component loading statuses
playerskin2 materials plus textures