135,173 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Horse whitelisted on monument static elevators
1 Year Ago
cinematic 4k textures
1 Year Ago
update from prim
1 Year Ago
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1 Year Ago
texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
1 Year Ago
Add trash pile to ferry terminal train entrances since it's a different prefab
1 Year Ago
Horse AI collider moved to server only
1 Year Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
1 Year Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
1 Year Ago
Fixed last missing worldmodels
1 Year Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
1 Year Ago
updated wallpaper textures with less damage and darker tears and rescaled to 2048
1 Year Ago
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1 Year Ago
Manifest Set up new wall divider items
1 Year Ago
Update skin list, make pack item for wallpapers
1 Year Ago
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs
1 Year Ago
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
1 Year Ago
Removed the hardcoded light intensity change Added a slider to each PropRenderer to control the intensity of both lights
1 Year Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
1 Year Ago
Server compile fix
1 Year Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
1 Year Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
1 Year Ago
Manifest rebuild, fixes some error spam when spawning crossbow
1 Year Ago
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
1 Year Ago
Fixed broken deceleration by 110601
1 Year Ago
Horse inventories saving
1 Year Ago
Light bleed fix.
1 Year Ago
Fixed unassigned metallic texture.
1 Year Ago
Various flame ammo related stuff Plastic bottle ammo is a little transmissive. Omni flame atlas resolution larger. Scene backup.
1 Year Ago
Fixed horse protection not scaling player damage
1 Year Ago
Enabled mip maps on all siege weapons related icons
1 Year Ago
Adjust the intensity of the sun light in the icon render scene
1 Year Ago
merge from main
1 Year Ago
Removed combatlog 10s delay for admins and developers
1 Year Ago
Whitelisted horses for elevators
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Fixed arrowheads appearing on the wrong slots
1 Year Ago
Fixed horses not taking fire damage
1 Year Ago
4ShotCrossbow -> primitive
1 Year Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
1 Year Ago
Minor hip motion fix when braking
1 Year Ago
Can brake using CTRL Tweaks, cleanup
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
1 Year Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
1 Year Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
1 Year Ago
3rd person fire effect if loaded fire arrows
1 Year Ago
Fix broken override controller on 3p anims
1 Year Ago
lunar new year wallpaper variant materials, textures, icons, item prefabs
1 Year Ago
4ShotMiniCrossbow -> primitive