201,030 Commits over 4,171 Days - 2.01cph!

3 Years Ago
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
3 Years Ago
Basic loot wagon variations with random selection of one option. But I don't think this is going to work with save/load.
3 Years Ago
Scene backup
3 Years Ago
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
3 Years Ago
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3 Years Ago
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3 Years Ago
▌▋▇▋▍ █▇▅▅▍▄▍▇ ▅▆▊▍▍▉ ▊▍▆▇ ▅▄▇ ▊█▄█ ▅▋▊▊▍▄▍ ▋▄ ▊▊▆ ▄█▌▉▅▇, █▄▅▄█ ▅▆ ▉▇▅▊▉▌▌▅, ▊▋▇▇▋ ▆▆▋▆▌ ▌▄▊▅▍▆▉▆ ▇▄▍▇
3 Years Ago
Merge from main
3 Years Ago
Nuclear missile silo bathroom progress
3 Years Ago
Bathroom mirror mesh and prefab
3 Years Ago
Sink and counter combo mesh and prefab
3 Years Ago
Deluxe light shader converted to use the same setup as the other lightbulb shader.
3 Years Ago
Refreshed VMs
3 Years Ago
Utility to refresh ViewModels to fix material errors (only needed for media_projects)
3 Years Ago
Take All works again with new grid setup
3 Years Ago
saves
3 Years Ago
codegen after merge proto conflict fix
3 Years Ago
merge from main
3 Years Ago
Correctly remove weapon models again
3 Years Ago
Timeline scene backup
3 Years Ago
Merge from parent
3 Years Ago
Backups
3 Years Ago
Moved over most recent version of PoseTools + PlayerPose. Updated existing pose files
3 Years Ago
Additional media preview changes + prefabs
3 Years Ago
Merge from xmas_2022
3 Years Ago
Manifest + Codegen
3 Years Ago
Fix NRE when deleting corpses with gingerbread cinematic mode on
3 Years Ago
Merge from main
3 Years Ago
Merge from xmas_2022
3 Years Ago
Merge from parent
3 Years Ago
Playblast reset
3 Years Ago
Rigs + preview scene backup
3 Years Ago
Moved cinematicGingerbreadCorpses to the global section and made it client + server When set on both will also emulate the particle fx of the gingerbread npc's
3 Years Ago
Added server.cinematicGingerbreadCorpses convar, when enabled a player wearing a gingerbread suit will gib like the NPC's (for trailer purposes) This will prevent any items being transferred to the corpse, so shouldn't be enabled for regular gameplay
3 Years Ago
Reduce head clipping check size a little - means less false positives hitting outself
3 Years Ago
Added comment only
3 Years Ago
Removed unnecessary RaycastHit instantiation.
3 Years Ago
▄▌▌▄▋ ▇█▄█▅▉▄▋ ▊▊ ▍▅▉ ██▉▅▅▍█ ▆▊▅█ ▊▇▅▆▊ ▋▊▇ ▉▋▇▋▊█▉ ▋▌▉ ▅▌▋▄▍▋▆▊▍ ▊▌ ▊▉ ▋▆▉ ▌▌▇ ▋▄▍▄▊▊▌. ▄▋▍▊▉'▅ ▉▊█▇▋▉██▄ ▄▋▍█ ▌▅▊ █▄▊▋▇▄▉▆ ▋▅█▄ ▋▉▋ ▆▅▋▄▌ ▆▍▌▆ ▇▍▋▄▅▄▅▋ ▊▇▆▌▄▋▋▉ ▅▆▉▉ ▅▇▊█▇█▌ ▋▋▇█.
3 Years Ago
Gingerbread impact decal
3 Years Ago
Snowball third person deploy + aim sounds
3 Years Ago
█▇▇▄█▍▅ ▉▌▇▌▅▆▄ ▅▌▄█▆▉▌▌ ▇▅▍▄▇ ▄▄ ▉▉▌▆▉▍█ ▆▅▌ ▉▌▆▊▄ ▅█▌▄▇ (▄█▊▅▆▊ ▉▄▅ ▅█▊▅█ ▆▌▄▍▋▄▋▊ ▍▊▋▊▊▆▆▄ ▉▅▆ ▋▄▅▌▋▄'▍ ▇▇▄▄)
3 Years Ago
Added missing third person sounds to candy cane club
3 Years Ago
Use gingerbread fx instead of blood (still trying to fix decals)
3 Years Ago
Fixed small typo in the newly organized hierarchy.
3 Years Ago
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge S2P & scene.
3 Years Ago
Adjusted some socket positions for the storage adaptor now that we have final art
3 Years Ago
MLRS entity bounds fixes
3 Years Ago
Merge Main -> QOL Dec 22
3 Years Ago
Merge from xmas_2022
3 Years Ago
Merge from parent