198,704 Commits over 4,140 Days - 2.00cph!
Reverted decal materials to use transparency instead of cutout
Color corrected some materials
Lighthouse interior lighting and environment volumes
Material tweaks
Added some additional dressing
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+vgui_drawtree now requires sv_cheats just like vgui_drawtree 1/0 does
Fixed crash on srcds when potentially conflicting addons are detected
mo splats & related sculpts
Add analytics for vehicle purchases, vending machine purchases (static and player placed), fishing catches, horse purchases
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Merge MagnetCraneUpdates -> Main
Added debug method for magnet crane interpolation
Don't report camera frame times (only an issue in listen servers)
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Added demo.showLocalPlayerNameTag convar (defaults to off, saved)
Remove debug texture
Fix incorrect alpha cutoff on default spray can decal
Merge from spraycan_restore
Cherry pick
69424 ignoring tracking (let's try this again)
Merge from spraycan_restore
Cherry pick
69431 ignoring tracking
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Move platforms to bundled assets for proc gen placement
Shift probability of standard pylons down (8 -> 2)
Hook up platform B and C variants
ServerLog global now obeys sv_logecho convar
Delete Windows steam binaries (used by dedicated servers) as they are now shipped automatically by Steam
Fixed mesh decal ambient lighting issues
menu_cleanupgmas Problem will now tell you which files it recommends deleting. Also removed "Finished! Run menu_cleanupgmas to clean up said files" console messages since they duplicate what's in Problems menu.
Cherry pick steam_api.dll fix, "Too many voice packets in a single frame!" fix, vehicle driver NPC crash fix
Move potentially conflicting addons detection to Problems menu - potentially conflicting means two addons have the same Lua file with different file sizes
Fixed some glitches with the interpolator when magnet crane yaw passed through zero. Still hitches at zero - TODO.
You can now search maps by the name of the Workshop Addon they come from in Start New Game screen
Almost fully finalized east side
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Fixed shadow proxy issues in airfield
Reflex latency marker fix
Reflex latency marker fix
Reapply build folder cleanup (fixes old catalogue files sticking around after subtract)
Meshing / tessellation improvements
Merge from SteamNetworking_MultiLane_4
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Show the player who recorded the demo's nametag when in a demo and in debug cam