147,247 Commits over 4,444 Days - 1.38cph!

3 Years Ago
updated rigged world bow model
3 Years Ago
added bow icon
3 Years Ago
merged from birthday_time :tada:
3 Years Ago
merge from fix_heli_crate_sfx
3 Years Ago
merge from qol_ent_setgrade
3 Years Ago
Texture size optimization. Nixed one unused mask.
3 Years Ago
Added In Confetti Cannon FBX and Materials Started Basic Prefab Setup for Confetti Cannon
3 Years Ago
Cleaned GC code.
3 Years Ago
scene latest
3 Years Ago
GC buffer is now saved. Safe and Unsafe buffer values differentiated.
3 Years Ago
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3 Years Ago
merge from main -> qol_hbhf_dialog
3 Years Ago
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3 Years Ago
Loot spawning improvements & changes
3 Years Ago
w_revolver anims set to not include parent bone in anim data
3 Years Ago
w_revolver entity updates
3 Years Ago
new player mask, updated 3p revolver anim meta
3 Years Ago
3p anim organization, moving anims
3 Years Ago
Confetti cannon wip
3 Years Ago
high calibre revolver viewmodel textures and materials initial prefab setup
3 Years Ago
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December) 🎉🎉🎉
3 Years Ago
merge from main
3 Years Ago
merge from Twitch_Rivals_IV
3 Years Ago
trophy_2023 do prepare + manifest
3 Years Ago
merge from main
3 Years Ago
phrases
3 Years Ago
merge from fix_dropped_container_name
3 Years Ago
merge from rustplus_enabled_wording
3 Years Ago
merge from main
3 Years Ago
merge from /scan_test
3 Years Ago
merge from fix_map_compass_visible
3 Years Ago
merge from bandage_revive
3 Years Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
3 Years Ago
Add breathe layer
3 Years Ago
Update hand hold blend trees
3 Years Ago
Add left/right hand hold layers
3 Years Ago
Slight change to buoyancy shouldSleep rule
3 Years Ago
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
3 Years Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
3 Years Ago
Add a ray check like DroppedItem has
3 Years Ago
Add color picker tool Fix gap between slider and textbox Fix 3D paintables (egg suit) not painting in the right position
3 Years Ago
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
3 Years Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
3 Years Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
3 Years Ago
Merge from reduce_warning_spam (editor only)
3 Years Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
3 Years Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities
3 Years Ago
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3 Years Ago
Merge main -> ServerSideRagdolls
3 Years Ago
Applied new lighting/fx to desk.