199,488 Commits over 4,140 Days - 2.01cph!
manifest (fixes spawning)
merge from MilitaryTunnels_fixes
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S2P arctic base to apply AI prefab update changes.
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Improvements to smooth out AI state transition movements, especially when leaving cover.
AI prefab update.
Add a LOD disable to all sprays
Added two new server convars: global.SprayNoAuthDuration and global.SprayInAuthDuration
Spray timeout will be set based on whether the player has TC auth using the new convars
Rigged up the new snowmobile animations (except fuel gauge)
Merge Snowmobile_Meshchanges -> Snowmobile
Merge from companion_server_offline
Automatically tests Rust+ connections to servers and disables it if it fails
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Snowmobile smoothness/stability work
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Downgrade Steamworks SDK to 1.50
Make it more clear that changing sbox_persist while in-game will cleanup the map, "Stop Persisting" property will now also be hidden when persistence is disabled, do not clean up map when disabling persistence, fixed changing persistence in-game saving to the wrong file if the cvar changed too quickly within the 2 second timer
Remaining sculpts for south secondary islands
updated snowmobile model with rig and anims, added animator
Add OS specific errors to binary module loading errors
Remaining sculpts on big south island
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Potential fix for a crash within CFontTextureRegen
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NPCSpawner can now modify brain sense stats.
Bumped sense, attack and listen ranges of arctic base scientists.
AI prefab update.
Added AI navmesh obstacles prefab. S2P on arctic_research_base_a.
Setup AI sleep/wake triggers. S2P arctic_research_base_a
more AI data tweaks/setup
hobo barrel can now be picked up and repaired
Cover updates after some initial testing