198,898 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Fix for audio perspectives sometimes getting mixed up
4 Years Ago
Bugfix a specific case where the active poker player could end up with no inputs available after another player left during a round
4 Years Ago
merge from main
4 Years Ago
cherry pick fixes: derma extended font, voice_fadeouttime being blocked for menu state, Hammer sprinkle tool backslashes, floating .gma addons in addons/whatever/ not loading properly, gamemode list not refreshing on addon (un)mount, addon sub category pagination page list not updating when switching tags
4 Years Ago
Fixed switching tags in main menu > Addons/Dupes/Saves/Demos not updating the pagination page count
4 Years Ago
Fixed applying workshop addons (i.e. (un)mounting them) not refreshing the gamemode list
4 Years Ago
Fixed floating .gma's not loading correctly from addons/whatever/*.gma Also added a console message when floating .gma could not make an absolute path to mount
4 Years Ago
merge from main
4 Years Ago
Hammer: Fixed Sprinkle tool not working well after saving and then loading the .vmf when backslashes are used in the model path
4 Years Ago
Allow some voice/snd cvars to be edited from menu state
4 Years Ago
Update the poker test window too
4 Years Ago
Don't count playing the blinds as an action: Even if the other players call, let the big blind still have a chance to raise
4 Years Ago
Fix incorrect selection of the first player to go in a turn if certain players have folded
4 Years Ago
Potential ProcessGestureStart NRE fix
4 Years Ago
Fixed active player bug after another player folds
4 Years Ago
merge from main
4 Years Ago
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
4 Years Ago
Updated some terrain textures Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen Reduced strength of rock AO to get rid of black spots
4 Years Ago
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4 Years Ago
Tweaked contact shadows settings because grass was making my eyes bleed
4 Years Ago
merge from AI main
4 Years Ago
AI tool update.
4 Years Ago
Deleted my old peacekeeper prefab
4 Years Ago
Peacekeeper prefab update and compound test scene update.
4 Years Ago
Moss and clover fixes
4 Years Ago
merge from AI main branch
4 Years Ago
Removed now unused ScientistNPCSpawner. Fixed AIMovePoint gizmo NRE. Updated AI tool.
4 Years Ago
merge from main RC
4 Years Ago
Merge from viewmodel_bugs
4 Years Ago
Merge from main
4 Years Ago
Fixed issue with skins that have a cutout override.
4 Years Ago
Fixed camera issue in workshop editor
4 Years Ago
Deleted bandit_guardNPCAd prefab
4 Years Ago
Replaced bandit_guard prefab with my one.
4 Years Ago
Added 2 new arguments to CanTool - the toolobject and the button used (left/right/reload = 1/2/3)
4 Years Ago
Apply 'extended' to default derma fonts
4 Years Ago
Excavatar test scene update
4 Years Ago
Scientist_junkpile_pistol prefab nav fix
4 Years Ago
trainyard refresh backup
4 Years Ago
ScientistNPC prefab id update
4 Years Ago
DNumSlider now colors the notches and the DTextEntry text to match the slider label Added DSlider.Set/GetNotchColor Added SKIN.colNumSliderNotch Improved slider notch rendering - ensure all notches have at least 1 pixel between each other, and fixed the last notch not rendering for sliders with a range that isn't a whole number
4 Years Ago
junkpile_a, junkpile_g prefab updates
4 Years Ago
Deleted placeholder junkpile pistol prefab
4 Years Ago
apply scientist_junkpile_pistol shelved prefab update
4 Years Ago
merge from ai main branch
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Fixed the first preset group not loading correctly on first map load (??)
4 Years Ago
Applied client editor brain nav shelved fixes.
4 Years Ago
Applied AI tool shelved changes