198,898 Commits over 4,140 Days - 2.00cph!
Fix for audio perspectives sometimes getting mixed up
Bugfix a specific case where the active poker player could end up with no inputs available after another player left during a round
cherry pick fixes: derma extended font, voice_fadeouttime being blocked for menu state, Hammer sprinkle tool backslashes, floating .gma addons in addons/whatever/ not loading properly, gamemode list not refreshing on addon (un)mount, addon sub category pagination page list not updating when switching tags
Fixed switching tags in main menu > Addons/Dupes/Saves/Demos not updating the pagination page count
Fixed applying workshop addons (i.e. (un)mounting them) not refreshing the gamemode list
Fixed floating .gma's not loading correctly from addons/whatever/*.gma
Also added a console message when floating .gma could not make an absolute path to mount
Hammer: Fixed Sprinkle tool not working well after saving and then loading the .vmf when backslashes are used in the model path
Allow some voice/snd cvars to be edited from menu state
Update the poker test window too
Don't count playing the blinds as an action: Even if the other players call, let the big blind still have a chance to raise
Fix incorrect selection of the first player to go in a turn if certain players have folded
Potential ProcessGestureStart NRE fix
Fixed active player bug after another player folds
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage
Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
Updated some terrain textures
Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen
Reduced strength of rock AO to get rid of black spots
Tweaked contact shadows settings because grass was making my eyes bleed
Deleted my old peacekeeper prefab
Peacekeeper prefab update and compound test scene update.
merge from AI main branch
Removed now unused ScientistNPCSpawner.
Fixed AIMovePoint gizmo NRE.
Updated AI tool.
Merge from viewmodel_bugs
Fixed issue with skins that have a cutout override.
Fixed camera issue in workshop editor
Deleted bandit_guardNPCAd prefab
Replaced bandit_guard prefab with my one.
Added 2 new arguments to CanTool - the toolobject and the button used (left/right/reload = 1/2/3)
Apply 'extended' to default derma fonts
Excavatar test scene update
Scientist_junkpile_pistol prefab nav fix
ScientistNPC prefab id update
DNumSlider now colors the notches and the DTextEntry text to match the slider label
Added DSlider.Set/GetNotchColor
Added SKIN.colNumSliderNotch
Improved slider notch rendering - ensure all notches have at least 1 pixel between each other, and fixed the last notch not rendering for sliders with a range that isn't a whole number
junkpile_a, junkpile_g prefab updates
Deleted placeholder junkpile pistol prefab
apply scientist_junkpile_pistol shelved prefab update
merge from ai main branch
Fixed the first preset group not loading correctly on first map load (??)
Applied client editor brain nav shelved fixes.
Applied AI tool shelved changes