198,864 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Merge CardGames->Main
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Updated localization files
4 Years Ago
Minor optimization with the PlayerColor matproxy (Community Contribution) Minor optimization with the PlayerWeaponColor matproxy
4 Years Ago
Clear poker table in the poker tester if the player dismounts
4 Years Ago
Fixed spawnicons trying to interact with the container they were created in, instead of the container they are drag'n'dropped onto. Fixes an issue where dragging icons from Browse => addons/games and resizing them would not properly move all other icons
4 Years Ago
fixe dredge metal structure gap from fbx
4 Years Ago
Fixed "broken" spawnicons icons being rebuilt every frame Updated the "broken" spawnicon texture to be 512x512
4 Years Ago
fixed dredge zfight and some gaps
4 Years Ago
Fix for player order. Lock the CardPlayerData array to the mount index
4 Years Ago
Fixed light position offset in Bandit Town + s2p
4 Years Ago
Reorder all card table seats/storage/mount points so that gameplay always follows the correct clockwise order
4 Years Ago
Merge from main + backups
4 Years Ago
- Fixed betting rounds not ending until the end of going around the table. Now moves on immediatey if everyone has had a turn and the bets are equal. - Fixed the next betting round not always starting on the right player.
4 Years Ago
Merge Main->CardGames
4 Years Ago
world model for bunny hat, better eye jitter stuff
4 Years Ago
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4 Years Ago
Improved oak trunk textures Brightened up oak and beech tree billboard materials Darkened tundra grass
4 Years Ago
Assign the correct Sit_Workcart pose to the work cart seat. Enable headlook for the workcart. Fix headlook on/off check bug.
4 Years Ago
merge from vehicle_vendor_fixes
4 Years Ago
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4 Years Ago
Some more light fixtures texture polish
4 Years Ago
reduced hostile duration for players hit by peacekeeper turrets to 5 from 30
4 Years Ago
vehicles are now reposessed after 5 minutes instead of 2 team mates can now enter vehicles purchased in a safe zone without the vehicle owner needing to first depart
4 Years Ago
Fixed weapon effect parenting bug
4 Years Ago
headlook at poker table
4 Years Ago
Military tunnels bundle of fixes Spent some time improving light fixtures textures and prefabs to function as intended
4 Years Ago
Remove snowball from eggs
4 Years Ago
Fixed floating hanging table lights at bandit town Bandit town S2P
4 Years Ago
merge from gestures_2
4 Years Ago
AIInformationGrid profiling and reworked array access
4 Years Ago
More profiling, bit of refactoring.
4 Years Ago
merge from main
4 Years Ago
more cleanup/fixes
4 Years Ago
Removed support for playing the legacy gestures via the gesture convar command
4 Years Ago
Fix text sizing issue on slots UI panel
4 Years Ago
Misc cleanup
4 Years Ago
Added a ton of extra profiling
4 Years Ago
Lightposts collider was incorrectly using LOD2 Various cave issues fixes Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
4 Years Ago
merge from main
4 Years Ago
Fixed Motor tool applying torque in "world space", i.e. acting as if the prop it is attached to is never rotated
4 Years Ago
Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
4 Years Ago
More consistent styling for text boxes in the main menu between operating systems and beta branches
4 Years Ago
Remove a log
4 Years Ago
Potential EndGestureShared NRE fix
4 Years Ago
Fixed cards mesh being visible underneath card table seats
4 Years Ago
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4 Years Ago
Potential workaround for "SV_CreatePacketEntities: GetEntServerClass failed for ent 1." error message and crash when disconnecting from a listen server as a host while it is not empty Fixed all Unreachable servers being filtered out by the default filter settings
4 Years Ago
Updated menu background video