198,865 Commits over 4,140 Days - 2.00cph!

4 Years Ago
merge from easter_2021 - fixes
4 Years Ago
Merge CardGames->Main
4 Years Ago
Set the minimum raise if it's under, instead of just bailing out
4 Years Ago
Make the correct player input if player doesn't have enough for the blinds
4 Years Ago
Refactored the initial blinds to act like real gameplay inputs (reduce the potential bug surface)
4 Years Ago
Merge CardGames->Main
4 Years Ago
Add null check
4 Years Ago
Play a short ding sound when it's the local player's turn
4 Years Ago
Decrease central poker UI padding
4 Years Ago
Differentiate true winners from users who just got some scrap back due to all-in rules.
4 Years Ago
Fix card central UI auto-sizing.
4 Years Ago
Holding shift changes the bet/raise amount by 25 instead of 5
4 Years Ago
Merge Main->CardGames
4 Years Ago
Improve the initial blinds setup
4 Years Ago
Hapis: Fixed wrong layer on some cliffs and sloped sewer walls. Removed that one broken road mini-monument that came back from the dead. Fixed wrong offset on gambling wheel chair triggers. Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.
4 Years Ago
Foliage spawner optimization / Reduced density of some plants
4 Years Ago
Fixed the wrong player going first in two-player games
4 Years Ago
Fully dismount players that get timeout-kicked
4 Years Ago
Add IsServer check to avoid listen server trouble. Removed unused code.
4 Years Ago
Compile fix and idle time increase
4 Years Ago
split off bunny ears from hat and made bunny_ears_jigglebone parent for game object lod script to work with
4 Years Ago
Fixed idle kick. Players are once again kicked from the poker game if no input is received for a long time. Reduced time from ten to five minutes.
4 Years Ago
missing file
4 Years Ago
removed horsegang heavy armor now prevents mounting of horses due to weight limitations
4 Years Ago
tightened up recoil response on revolver/sap including animations
4 Years Ago
card game anim source files
4 Years Ago
source file updates
4 Years Ago
merge from easter_2021
4 Years Ago
Optimized all ground plant models in an attempt to remove unnecessary verts Scaled down ground plants that were higher than 1m, they should no longer go above player's waist
4 Years Ago
dialled up the jiggles
4 Years Ago
Fixed issue with glitch on clapping gesture
4 Years Ago
merge from main
4 Years Ago
Bunny hat eye fix
4 Years Ago
merge from easter_2021
4 Years Ago
rebaked bunny ears to look nicer and reworked jiggle bone script so they behave better
4 Years Ago
workcart mount pose - fix for snapping issues on head look
4 Years Ago
More even radiation inside MT, some areas were left without any
4 Years Ago
Scene2Prefab all
4 Years Ago
Keep vehicle_aim_yaw on zero for Sit_Cardgame
4 Years Ago
Re-enable head look.
4 Years Ago
Disable poker table player head movement, as it was messing with the main body animation. Re-enable this if we come up with a fix.
4 Years Ago
Update manifest
4 Years Ago
helper colliders at sphere tank set to prevent movement layer
4 Years Ago
sphere tank stairs colliders review tugboat and harbor crane stairs colliders review excavator, attempt at fixing stairs bullet fail to register
4 Years Ago
Disable the idle kick temporarily for a bugfix
4 Years Ago
- Kick poker players who have given no inputs for ten minutes - Poker quit dialog now says "Hold to leave" instead of "Hold to dismount" - Replaced the poker chip storage open-close sounds
4 Years Ago
harvestable roadsigns, sewer branch
4 Years Ago
reviewed cave_large_sewers lightposts fixed regression reviewed bunker room dressing scene
4 Years Ago
Fixed some floating ceiling lights caused by a small dimension mismatch between LOD meshes
4 Years Ago
Added health vitals to the card table UI so that the player can see how they're doing. Everything scaled to 1.5 so that it matches how it looks in the HUD, since the normal HUD is scaled for 1280x720 and the poker UI is scaled for 1920x1080. Unfortunately this meant scaling every element since just scaling the entire canvas created a blurry mess.