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merge from easter_2021 - fixes
Set the minimum raise if it's under, instead of just bailing out
Make the correct player input if player doesn't have enough for the blinds
Refactored the initial blinds to act like real gameplay inputs (reduce the potential bug surface)
Play a short ding sound when it's the local player's turn
Decrease central poker UI padding
Differentiate true winners from users who just got some scrap back due to all-in rules.
Fix card central UI auto-sizing.
Holding shift changes the bet/raise amount by 25 instead of 5
Improve the initial blinds setup
Hapis:
Fixed wrong layer on some cliffs and sloped sewer walls.
Removed that one broken road mini-monument that came back from the dead.
Fixed wrong offset on gambling wheel chair triggers.
Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.
Foliage spawner optimization / Reduced density of some plants
Fixed the wrong player going first in two-player games
Fully dismount players that get timeout-kicked
Add IsServer check to avoid listen server trouble. Removed unused code.
Compile fix and idle time increase
split off bunny ears from hat and made bunny_ears_jigglebone parent for game object lod script to work with
Fixed idle kick. Players are once again kicked from the poker game if no input is received for a long time. Reduced time from ten to five minutes.
removed horsegang
heavy armor now prevents mounting of horses due to weight limitations
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tightened up recoil response on revolver/sap including animations
card game anim source files
Optimized all ground plant models in an attempt to remove unnecessary verts
Scaled down ground plants that were higher than 1m, they should no longer go above player's waist
Fixed issue with glitch on clapping gesture
rebaked bunny ears to look nicer and reworked jiggle bone script so they behave better
workcart mount pose - fix for snapping issues on head look
More even radiation inside MT, some areas were left without any
Keep vehicle_aim_yaw on zero for Sit_Cardgame
Disable poker table player head movement, as it was messing with the main body animation. Re-enable this if we come up with a fix.
helper colliders at sphere tank set to prevent movement layer
sphere tank stairs colliders review
tugboat and harbor crane stairs colliders review
excavator, attempt at fixing stairs bullet fail to register
Disable the idle kick temporarily for a bugfix
- Kick poker players who have given no inputs for ten minutes
- Poker quit dialog now says "Hold to leave" instead of "Hold to dismount"
- Replaced the poker chip storage open-close sounds
harvestable roadsigns, sewer branch
reviewed cave_large_sewers
lightposts fixed regression
reviewed bunker room dressing scene
Fixed some floating ceiling lights caused by a small dimension mismatch between LOD meshes
Added health vitals to the card table UI so that the player can see how they're doing. Everything scaled to 1.5 so that it matches how it looks in the HUD, since the normal HUD is scaled for 1280x720 and the poker UI is scaled for 1920x1080. Unfortunately this meant scaling every element since just scaling the entire canvas created a blurry mess.