223,756 Commits over 3,684 Days - 2.53cph!

3 Years Ago
More crawling code, getting to grips with the whole player model system
3 Years Ago
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3 Years Ago
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3 Years Ago
Move modelstate initial params to one place, in the constructor. Set up crawling state
3 Years Ago
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3 Years Ago
WIP PlayerModel code, some renaming
3 Years Ago
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3 Years Ago
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3 Years Ago
Just banking this temporary FoW test (spoiler: it's awful, this needs to be done with a shader)
3 Years Ago
Merge from render_scale
3 Years Ago
skin approval
3 Years Ago
Fixed the borked post exposure on biome profiles. Few other related tweaks.
3 Years Ago
Test for all flags Added :not( .stuff ) support (mostly untested) Merge branch 'master' of sbox
3 Years Ago
tweak hunter vignette radius
3 Years Ago
Updated Facepunch.ExpressionStrings Fixed ECS bullet property aliases using in parameters Support for despawning ECS bullets when child patterns are removed Fixed ECS bullets colliding with units before finishing spawning Write session replay paths to replay metadata Fixed hall of mirrors in gap between screens in co-op Fixed case where two menu screens could be open simultaneously Fixed pixel explosion particle angle on arbitrarily rotating units
3 Years Ago
disable ECS for respawnPod deadPlayer bullet prevent quad ninjastar child from being repelled misc balance Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
func_button moves correctly when parented Also implemented movedir_islocal, and made internal variables not public
3 Years Ago
Animgraph updates (includes more comments)
3 Years Ago
Added temporary blueprint material override (something better coming once support is added), fixed dependency updating when building is constructed or destroyed, cancel building placement right right-click
3 Years Ago
Fix Margin/Padding tests Fix Filesystem Watcher tests Addon provision tests Tests cleanup
3 Years Ago
Make string.ToBool more resiliant
3 Years Ago
Merge from render_scale
3 Years Ago
Implemented func_button's sounds & Press input Also some entity docs for fgd autogen
3 Years Ago
Bug fixes, deleted temp files.
3 Years Ago
Support for in parameters
3 Years Ago
Fix Reload after beeing holstered and re-deployed This should fix an issue the hidden gamemode also had Original Author: sbox-hidden/pull/2 Merge pull request #1 from JustPlayerDE/patch-1 Clear IsReloading on deploy
3 Years Ago
Fixed Inventory Slots 1 and 6 not being selectable via slot keys Fixed Inventory Slots 1 and 6 not being selectable via slot keys Merge pull request #3 from gvarados1/patch-1 Fixed Inventory Slots 1 and 6 not being selectable via slot keys
3 Years Ago
Fixed a server crash when NPC is trying to holster a weapon_frag
3 Years Ago
▉▍█▋▋ ▊▍▄▆ ▇▇▇▉▊▉▄▋▋▆/▌▅▄
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3 Years Ago
Fixed stage-defined properties not being usable in generated burst jobs
3 Years Ago
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3 Years Ago
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3 Years Ago
Bump up gravgun pull force a bit
3 Years Ago
Weapon IsUsable also checks if it can be added to the users inventory
3 Years Ago
Fix NRE when shooting multiple bullets and owner dies before they're all shot
3 Years Ago
Don't show loop button while recording a shot Don't allow input on playback controls while recording a shot Hide keyframe tracks when a shot isn't active
3 Years Ago
Hook up a new BeingLooted flag for players
3 Years Ago
Reintroduce ServerFall for incapacitated players. Still WIP
3 Years Ago
Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
3 Years Ago
▆█▄▅▇ ▅▉▄▌ ▍█▍▆▇▅▉▋▇▍/▅▊▅
3 Years Ago
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3 Years Ago
Test map edit
3 Years Ago
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3 Years Ago
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3 Years Ago
Anim source file updates