224,772 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Tweaked bunker entrances volumes due to AH issues
3 Years Ago
Added support for setting tag conditions on Trace.Sweep (#6) * Added support for setting tag conditions on Trace.Sweep * Removed HasTagConditions()
3 Years Ago
Fix nested immediate child scss not working Basic :nth-child support Merge branch 'master' of sbox
3 Years Ago
Only update the item entity HUD if it is visible
3 Years Ago
Removed HasTagConditions()
3 Years Ago
Re-add support for default value enums
3 Years Ago
Added support for setting tag conditions on Trace.Sweep
3 Years Ago
Fix bad merge
3 Years Ago
Revert 72215790bf2dcddfe697e98e9588a0721679b527
3 Years Ago
Revert "Replace obsolete property" This reverts commit fcd242d5e9bbf27370a73d9ee98ba544af6d052b.
3 Years Ago
Started adding Simple Terry
3 Years Ago
Automatically set the texture resolution based on map size to keep it uniform. This will be antialiased eventually.
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Fog update optimization
3 Years Ago
Get rid of "assigned but never used" warning on CLIENT
3 Years Ago
Set a larger default fog size if no flowfield_ground entities are present
3 Years Ago
Default pathfinder grid size is larger if no flowfield_ground entities are present
3 Years Ago
Remove fog_bounds and automatically determine the size from flowfield_ground where possible
3 Years Ago
Fixed cargo ship often having no valid dismount point for the ship's microphone while it was moving. Keep the player parented to the ship while mounted, letting dismount attempts happen in local ship space.
3 Years Ago
Subtract 62752, will potentially cause issues at high client latency.
3 Years Ago
Default to rust radio on new boom boxes (held and deployed)
3 Years Ago
Update game
3 Years Ago
Replace obsolete property
3 Years Ago
Force accept the first dismount point on the cargo ship pa
3 Years Ago
Fixed connected speakers not working with internet radio (regression from yesterday)
3 Years Ago
Alternative callbacks method for review
3 Years Ago
Fixed building placement on the grid. Fixed unit spawning around buildings to support new navigation.
3 Years Ago
Fixed mobile phones sometimes appearing in the directory twice
3 Years Ago
Can now set mobile phone to silent
3 Years Ago
Merge NewWounding->Main
3 Years Ago
Consolidated some interaction checks
3 Years Ago
Fix a minor warning
3 Years Ago
Don't allow interacting with other entities while using the mobile phone
3 Years Ago
Update game
3 Years Ago
Update base.fgd again
3 Years Ago
FGD: Added better support for default Property values and support enum
3 Years Ago
Updated base fgd
3 Years Ago
Can no longer open map, use chat or gesture while using a mobile phone (these didn't really work anyway)
3 Years Ago
Added ModelEntity.SetSolidType and added support for setting tag conditions on Trace.Sweep, updated CollisionPos/Rot to CollisionPosition/Rotation for consistency and added Obsolete marker. Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Updated base fgd Merge
3 Years Ago
Wounded system changes: - The player is only incapacitated when looted, falling, or in deep water - Crawling: The player goes straight to dead state and ragdoll when 0 HP, no more going into incapacitated.
3 Years Ago
Replaced chippy builtin radio with compressed files
3 Years Ago
Merge Main->NewWounding
3 Years Ago
Manifest, removed meta file
3 Years Ago
Merge Main->Submarine
3 Years Ago
Manually lazy init the skin approval list (no more static constructor) Catch and log exceptions when building the approval list
3 Years Ago
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3 Years Ago
WIP concrete barrier No LODS yet and final setup
3 Years Ago
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3 Years Ago
Tidied up a bunch of stuff and added a flowfield_ground Hammer entity. The flow field pathfinding will use these to determine what the ground is and automatically set height maps and grid bounds.