142,257 Commits over 2,406 Days - 2.46cph!

3 Years Ago
Static class for calculating match outcome Elo ratings (expeted and resulting) Elo test script
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3 Years Ago
turning off debug draw
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3 Years Ago
few more jumping sound changes
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3 Years Ago
some modifications to climbing values, would sometimes grab ledge when it was too low
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3 Years Ago
started experimenting with sound for the jump/long jump
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3 Years Ago
ChartJs Stat Charts
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3 Years Ago
The mat.
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3 Years Ago
Stats wip
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3 Years Ago
Removed BoneFollower (client optimization), second attempt
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3 Years Ago
wip attack range show
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3 Years Ago
Latest data Discord link
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3 Years Ago
Beta key sending (queue)
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3 Years Ago
More on AI.
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3 Years Ago
zebra
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3 Years Ago
shit zebra
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3 Years Ago
sprint is more responsive
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3 Years Ago
Merge from art. Various changes.
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3 Years Ago
fixed flying while climbing bug I think this is fixed but keep an eye on it, was doing an or when it should have been an and going into a branch for determine in air
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3 Years Ago
Discord link Forum link Send multiple codes, discord info
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3 Years Ago
fixed climbing on lantern bug, added graphic for keyboard input was actually grabbing space between two meshes, now there's a check to see if there is enough space for player's fingers
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3 Years Ago
Moved attack tile highlighting logic out of AttackState and into a function of TileHighlighter that takes a Unit param
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3 Years Ago
Added a new greyed out version of the normal-mode cursor, switch to greyed out cursor during opponent's turns
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3 Years Ago
sabertooth view model
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3 Years Ago
Alley Backroom, Mats, Mesh, Doors
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3 Years Ago
merge from main
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3 Years Ago
Clicking on RESTART in the menu now calls the right method Fixed possible divergence
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3 Years Ago
improved position of torch IK just needed a slight bend in the elbow so it didnt look so rigid :P
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3 Years Ago
Searching for an online game now auto starts an AI match if there's no one else queueing. Added checkbox to menu screen, to disable this, but defaults to ticked,
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3 Years Ago
Added collapsed cliffs to levels
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3 Years Ago
cliff_collapsed_01 files & prefab
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3 Years Ago
Save
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3 Years Ago
another NRE fix
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3 Years Ago
EntityViewUtility NRE fix
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3 Years Ago
Made snow specular more noisy
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3 Years Ago
Roads spawn prefabs
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3 Years Ago
More cleanup
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3 Years Ago
Iterative cleanup
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3 Years Ago
Steering work
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3 Years Ago
sabertooth
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3 Years Ago
sabertooth polish
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3 Years Ago
sabertooth
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3 Years Ago
Ice lakes / further clutter spawning fixes
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3 Years Ago
added a feedback button to global UI that brings up the F7 feedback form
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3 Years Ago
Ice lakes / extended decor and clutter maps to prevent bushes spawning too close
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3 Years Ago
Merge from main
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3 Years Ago
Added missing wheel file
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3 Years Ago
test
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3 Years Ago
test
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3 Years Ago
Fixed Island_01 and NoSpawns having out of date/missing navmeshes Deleted an orphaned(?) navmesh on island_01 Fixed an NRE in GroupPersonalities when a non-human in a group dies Fixed TakeAllItems mode in TakeFromDispenser actions breaking after dispensing the first item
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3 Years Ago
Merged the merge to main.
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