224,790 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Fix project gen putting launchSettings.json in the wrong place
3 Years Ago
removing localtest map
3 Years Ago
updated WIP construct map
3 Years Ago
Added missing documentation and SetSeed method
3 Years Ago
Remove Mesh.DeleteBuffers not needed as Meshes seem to be refcounted and cleaned up automatically
3 Years Ago
No need to delete buffers
3 Years Ago
Concrete barrier changes changes to base mesh, bake and added lods Merge branch 'master' of sbox-game
3 Years Ago
Added "low crouching" poses to all holdtypes that didn't have one yet
3 Years Ago
Added proper hitbox HITGROUPs to left/right arms/legs
3 Years Ago
Source updates
3 Years Ago
Improved shotgun attack animations + a few other minor tweaks
3 Years Ago
Fix text texture background always having 1 opacity
3 Years Ago
Universal "carry anything" holdtype
3 Years Ago
Support text-decoration Merge branch 'master' of sbox
3 Years Ago
Added throw animations for HoldItem + other changes 2 variants for left-handed & right-handed, only one for 2-handed. Also added the following Parameters to the animgraph: holdtype_attack, holdtype_handedness, holdtype_pose, holdtype_pose_hand
3 Years Ago
Alternative callbacks method for review Tidied up callback code as per review Added support for [OnChangedCallback] to NetworkComponent classes Use an out var in TryGetValue instead of declaring it above Added support to add [OnChangedCallback] to a NetworkComponent property Merge pull request #8 from Facepunch/callbacks [Net] Changed Callbacks
3 Years Ago
Added support to add [OnChangedCallback] to a NetworkComponent property
3 Years Ago
Delete ProjectGen
3 Years Ago
Ignore config/addon_paths.json Delete GenerateProjects.bat
3 Years Ago
Add Sandbox.SolutionGenerator Generate solution on startup Merge branch 'master' of sbox
3 Years Ago
Use an out var in TryGetValue instead of declaring it above
3 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable Array types work properly with a secondary call to IsSupported overload Merge pull request #10 from Facepunch/type-check-rpcs Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
3 Years Ago
Array types work properly with a secondary call to IsSupported overload
3 Years Ago
Add IFileSystem.GetSearchPath (allows us to iterate search paths in engine) AssetSystem adds mods using the _mod_* search paths instead instead of scanning addons/* Add BaseFileSystem.WriteJson Load additional addon paths from config/addon_paths.json Added addon_add, addon_clear commands
3 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
3 Years Ago
Added HoldItem two-handed poses, added movement 1D Blends as ModelDoc sequences
3 Years Ago
Added subprotocol support to WebSocket Added some asserts to ensure sub-protocols can be added Merge pull request #9 from Facepunch/ws-subprotocol Added subprotocol support to WebSocket
3 Years Ago
Added some asserts to ensure sub-protocols can be added
3 Years Ago
decreased laser prison track player time !redux_all !ecs
3 Years Ago
Added subprotocol support to WebSocket
3 Years Ago
Removed log
3 Years Ago
Added more unit sound types. Added some toasts for technology research and unit trained. Fixed Simple Terry's ragdoll.
3 Years Ago
Fixed not being able to place items in dropbox
3 Years Ago
More appropriate chat panel
3 Years Ago
Set up collisions on resource nodes
3 Years Ago
tweak tentacle rain easy speed fix not being able to convert bullets while invulnerable fixed converting bullets while invuln edgecase Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
Get chat working
3 Years Ago
Added EcsHash to replay diagnostics data / state parity bit Fixed possible NRE when loading a workshop stage Don't allow cancelling loading before asset bundles have loaded Fixed possible NRE in the workshop campaign menu Also wait for _readyToLoad before being able to cancel stage loading
3 Years Ago
updated crawl anims updated player animator - changed anims and speed values in crawling blendtree
3 Years Ago
Source updates
3 Years Ago
Work checkpoint
3 Years Ago
default cassette music loops mixer dsp tweaks more dead air between remote phone rings
3 Years Ago
Added DivergenceTrace Fixed possible divergence in ECS bullet enumerables
3 Years Ago
Lerp remote player movements
3 Years Ago
HoldItem holdtype work in progress
3 Years Ago
Updates to get things working Hook up the player entity kind of so you can see other players now Hook up a dummy spawn point entity to stop that missing prefab error
3 Years Ago
Adjusted concrete barrier UV Tweaks to layout
3 Years Ago
Remade the low for concrete barrier Now better matches the high Merge branch 'master' of sbox-game
3 Years Ago
NetworkClient gets server address Add Lobby.JoinGame Call game.lobby.join, game.lobby.leave when joining/leaving game server lobby Merge branch 'master' of sbox
3 Years Ago
Party members follow party into games (in theory)