141,059 Commits over 2,376 Days - 2.47cph!

3 Years Ago
adding more of a timing window for big jump
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3 Years Ago
Improved adaptive shadow bias to scale according to texel-to-world ratio instead of distance Touched all relevant shaders Fixed flashlight attachment showing gun shadow all over the place
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3 Years Ago
tweaked walk/jog animations added 3rd person waterbucket animations added 3rd person camera animation updated weapon override controllers
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3 Years Ago
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3 Years Ago
added back in is editor, modified jump there are now two types of jumps, first jump allows you to move while in the air and when you land. Jumping again while still in the landing animation of the previous jumps allows you to jump higher/farther but takes away air control and momentum when landing
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3 Years Ago
updated bolt deploy anim export
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3 Years Ago
Started work on performance improvements for large struct arrays
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3 Years Ago
Switched EAC launcher to the new minimal official one (easier to debug for them, less fucking around for us)
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3 Years Ago
merge from main
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3 Years Ago
junk
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3 Years Ago
Added struct array performance test
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3 Years Ago
replacing slasher , adding model/mat/texture
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3 Years Ago
Scene lighting data
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3 Years Ago
Compile fix again
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3 Years Ago
Compile fix test
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3 Years Ago
Fixed model crash Merge branch 'master' of SandboxGame
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3 Years Ago
Moved screen deprojection funcs to player controller
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3 Years Ago
Fixed line finding tile bug Fixed charger issue Fixed range finding issue
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3 Years Ago
Mesh refactor Merge branch 'master' of SandboxGame
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3 Years Ago
Screen position deprojection so line traces can use screen position
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3 Years Ago
Added height limit Fixed mission list update on join mission Updated menu
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3 Years Ago
Remove IsEditor check for now -might fix compiling?
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3 Years Ago
sebov merge this if you want to setup isLookingAround bool in your walking around
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3 Years Ago
3 Years Ago
citygen
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3 Years Ago
Added Charger prefab, generated portraits
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3 Years Ago
Initial pass at getting coverage for Client functions in API changes lobby initialization and makes lobbylist filter easier Updates Lobby to work for both Lobby members and Lobby Owners Uses a more rigurous approach to LobbyData and uses it as a cache for string-able values to be able to be retrieved by members and set only by the owner. Caches created LobbyType to be assigned as a LobbyData to be referenced by other members in the lobby. Because there is no GetLobbyType, provides a layer in which all users can get a LobbyType from LobbyData. Gives LobbyList the ability to be queried for if it is Finished or not. A lobby refresh will finish when the number of cached lobbies equals the number of requests. Adds in test functions for Lobby functionality in Steamworks Adds in ability to send Lobby messages Also adds in some callbacks around being invited to a lobby, as well callbacks for being requested to join a lobby. Implements ability for a user to set/get individual user metadata for the joined lobby Updates Readme with basic Lobby Info Fixes bug where LobbyList wouldn't report finished if it returned 0 lobbies Cleans up some comments Simple comment update Small README update and adjusts doc tags for Lobby functions. Merge remote-tracking branch 'refs/remotes/Facepunch/master' Merge pull request #56 from kkukshtel/master Adds in Lobby functionality to library Nicer shutdown, I think fixes bug where Lobby Owner was unable to be set Fixes issue where Lobby Owner was being imporperly cached and not updating with the Lobby state. Merge pull request #62 from kkukshtel/master Throw exception if trying to initialize without destroying old instance Console errors on init failure Added ServerRequest.OnServerResponded, OnFinished Use IPAddress Added support for publishing workshop items to the main app from another app. Merge pull request #66 from MollerVictor/master Added support for publishing workshop items to the main app from anot… Compile fixes, netstandard2.0 Added .NET 4.0 Merge pull request #71 from Phyxion/patch-2 Added .NET 4.0 NormalizePath fix for non-windows Merge branch 'master' into workshop
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3 Years Ago
created Charger unit definition files (uses Grabber model prefab for now)
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3 Years Ago
Merge from main / Cherry pick from 22778 (Player model merge)
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3 Years Ago
Deleted Swapper unit files
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3 Years Ago
wip ChargeCombatAction and other charge stuff
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3 Years Ago
NormalizePath fix for non-windows
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3 Years Ago
Ice lake progress
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3 Years Ago
incremented gamemanager
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3 Years Ago
A little more work on Crafting Station.
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3 Years Ago
merge from main
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3 Years Ago
show oldest powerup before destroying it
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3 Years Ago
Lr300, Semi auto rifle, SMG, Bolt rifle - Updated to latest rig and arms, clean exports, rebuilt prefabs
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3 Years Ago
(Hopefully) fixed God Mode in builds again
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3 Years Ago
longer player trail added gun visual effects and some missing charge times incremented progression manager
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3 Years Ago
Added a custom Is Running In Editor bp node Never added custom c++ in Unreal, so hopefully this isn't a complete trainwreck God Mode should now only be accessible in the editor
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3 Years Ago
Various
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3 Years Ago
cliff_03, cliff_03b models/prefabs
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3 Years Ago
Really early, basic, totally broken framework for a character class refactor.
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3 Years Ago
changed leaderboard label TOTAL TIME to TIME
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3 Years Ago
Some unsaved changes
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3 Years Ago
Some WIP volume settings in the options menu Exposed Music, Effects and UI volume control Can mute or double the default volume for each volume control
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3 Years Ago
Fixed broken switch triggers.
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3 Years Ago
NRE fix for lootpanels.
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3 Years Ago
Manifest Inventory alignment fixes.
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