130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Added engine and fuel systems to the subs. Added fuel interaction. Added placeholder fuel tank to the solo sub. A little bit of engine and fuel code cleanup on Modular Cars and Work Cart.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved automatic demo shot naming increments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved name sorting, compare trailing number if it exists (eg. neswhot7 will now come before newshot12)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed new scientist corpses showing their net ID on loot panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved current shot name test settings (ellipsis, no line breaking)
Shot name widget should now match length of timeline buttons
Potentially fixed exceptions when saving
Fixed exceptions when switching demo while a shot was being played or recorded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shift the centre of mass forward/back slightly when rising or descending, so that the sub will tend to angle towards the direction it's going
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix for black marks appearing in fur materials
Added specular scale to fur shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remaining full screen effects sans NVG pending blend features
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                couple sounds + anim events for newer animal idles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Partial night vision effect, pending additional features
 
                
                
                
                
                
             
         
        
            
            
            
                
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                New cold, hot, hurt, and radiation screen effects
Hurt blood texture is properly red instead of pinkish red(?)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                bear updates -  prefab, ragdoll, skeleton definition, walk anim, idle anim
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Daytime brightness tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only set targetId in death notifications if the killer was a player (previously included NPCs)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Baseline env changes with the new post stack
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                initial swimming implementation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added markers on post fx for frame debugger
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow gestures to be used while mounted on Secretlab chair
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Bunker hatch rig / controller
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bunker hatch animations and door prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated bunker hatch textures with some polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed shots list not being refreshed when switching between demos that are on the same map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better default name of a new shot (if the previously recorded shot ended with a number, increment the number)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better input field handling for renames
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed debug camera resetting when switching between shots in the same demo while autodebugcam is turned on
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed demo UI not scaling correctly based on the ui scale setting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can no longer enable the cursor if in camera mode and UI is disabled