198,635 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Make a new prefab variant of the lift entity (will swap the visual once on workcarts branch)
4 Years Ago
Fix broken prefab
4 Years Ago
More refactoring, just place a static elevator block at every floor
4 Years Ago
Shared spline data now also looks in the autospawn folder. Updated autospawn train prefab spline data.
4 Years Ago
Merge Main -> Workcart
4 Years Ago
Save/Load fixes Fixed incorrect floor position at top floor
4 Years Ago
One icon that I missed on the crafting screen
4 Years Ago
Icon appearance changes: - Let icons show at full opacity everywhere EXCEPT the belt (stands out too much when the inventory isn't open). This helps a lot with the "washed out" look. - Belt icons set to 90% opacity. - Updated some icons that I'd missed, that aren't linked to any icon prefab - Rebuilt all loot panels; even ones that linked to the icon prefab didn't update until their prefabs were regenerated
4 Years Ago
Change delivery fee to be per purchase instead of per quantity - each time you click Buy you will be charged one delivery fee no matter what quantity specified Immediately reset order quantities to 0 after clicking Buy
4 Years Ago
Compile fix
4 Years Ago
More static elevator work Added an ElevatorStaticFloor Trigger that designates a floor Static elevators now find all of the floor triggers beneath them and use them as floors, instead of requiring elevator blocks every 3 units Floor triggers can be placed at arbitrary heights
4 Years Ago
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4 Years Ago
Improving spline indexing
4 Years Ago
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4 Years Ago
- Removed deferred mesh decal script from corridor_straight_a_9m as it was generating a bunch of NREs due to having no renderer. - Darkened WorkCart cabin glass albedo, you could hardly see out of it - Fixed Shared Spline Data not saving changes to the prefab when it changed. Unity pls stop introducing new systems for saving prefab changes
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Fixed linux not compiling
4 Years Ago
Disable RichText markup in server browser button
4 Years Ago
Make the decal limit use r_decals value (with maximum of 8192), not its default value, which is 2048.
4 Years Ago
Fixed models loaded by ClientsideModel() losing their modelbounds data on map disconnect due to them being reloaded (for now, we don't reload such models) Fixed String DTVar callbacks not being called at all
4 Years Ago
Hopefully fixed the model in maps reloading issue forever
4 Years Ago
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4 Years Ago
Removed built in water visibility trigger from sewer_drainwall_ pieces, for mappers
4 Years Ago
cherrypicking 58642
4 Years Ago
merge from lunar_near_year_2021
4 Years Ago
Reduced gong crafting cost
4 Years Ago
Merge from main
4 Years Ago
A bit of cleanup
4 Years Ago
Prefab updates
4 Years Ago
Bug fix
4 Years Ago
ViewModelScope bug fix, fixed bug where skins weren't being applied.
4 Years Ago
fixed a small offset in corridor_stop_transition_b
4 Years Ago
updated entrance prefab link in tunnel entrance scene to fix the materials display
4 Years Ago
progress on stairwell and entrance meshes
4 Years Ago
Cherrypicking lunar_new_year_2021 merge
4 Years Ago
Corridor fixes 2: Quaternion boogaloo
4 Years Ago
Stairwell bottom adjustments
4 Years Ago
Tunnel LOD/occlusion mesh fixes
4 Years Ago
Tunnel entrance prefab update
4 Years Ago
AddToAlphaMap procedural component to carve the terrain in a delayed manner (in case part of a monument is moved after initial placement, like for the tunnel entrances)
4 Years Ago
cherrypicking Lunar new year server side chanages
4 Years Ago
Prefab priority updates (fixes cases where stairwell bottom piece was placed prematurely)
4 Years Ago
merge from lunar_new_year_2021
4 Years Ago
Lunar 2020 menu video
4 Years Ago
Tunnel entrance Scene2Prefab scene
4 Years Ago
Corridor environment volume updates