143,843 Commits over 4,413 Days - 1.36cph!

3 Years Ago
Removing entities works, remove old prototype code not needed / working
3 Years Ago
Merge from main -> player_movement_rpc
3 Years Ago
Merge from main -> global_networking
3 Years Ago
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
3 Years Ago
Gingerbreadman model/texture updates
3 Years Ago
Gingerbread man texture import settings
3 Years Ago
Gingerbread man proper skinning pass
3 Years Ago
Gingerbread man model/textures/prefab
4 Years Ago
Fixed reflections on the lowest quality
4 Years Ago
Pairing Rust+ screen
4 Years Ago
re-skin materials gingerbread_floor textures
4 Years Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
4 Years Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
4 Years Ago
Rust+ page and assets
4 Years Ago
merge from harmony_qol
4 Years Ago
merge from attachment_item_move
4 Years Ago
phrases
4 Years Ago
Update EntityMenu with the new cards_play token from 76333 - needed a CodeGen
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
S2P ferry terminal
4 Years Ago
ferry terminal scene cleanup
4 Years Ago
drawbridge latest - backup
4 Years Ago
Be nice and use the dealer rule that gives the house a little less edge. Stand on a soft 17 instead of hitting.
4 Years Ago
Updated wire fence prefabs with damage triggers + movement drag
4 Years Ago
Potential HLOD changes to prevent monument geometry not rendering immediately after connecting to a game
4 Years Ago
Fixed a remaining bug in how the dealer handles soft 17
4 Years Ago
Merge Main -> MoreCabooseFixes
4 Years Ago
Fixed conflict between the card game "play" action text token and the main menu "play game" text token which is also just "play". Renamed mine to cards_play.
4 Years Ago
Minor fix for the way the dealer handles aces, now implementing the Soft 17 rule correctly
4 Years Ago
Remapped drumkit MIDI to more closely match standard MIDI conventions
4 Years Ago
Merge MoreCabooseFixes -> Main
4 Years Ago
Fixed poker table NullReferenceException when trying to play
4 Years Ago
Finally maybe an acceptable top topology for the flame mesh
4 Years Ago
D# on the drumkit is now bound to a high tom (was bound to snare which is already covered by G#)
4 Years Ago
Editor fixes
4 Years Ago
Replaced turnstile FBXs with prefabs in the scene
4 Years Ago
Added Turnstile
4 Years Ago
Added a cowbell to the drumkit (mapped to octave up+D) Made a MIDI mapping panel on the NoteBindings asset to more efficiently diagnose and modify MIDI mappings
4 Years Ago
Fix trumpet b3 start pitch being off by 1 semitone
4 Years Ago
Added option to disable the use closest midi behaviour per instrument Added option to add additional MIDI codes to a note
4 Years Ago
Show the player's current card value in the main UI at the bottom. Removes confusion when look at scores when you have a split
4 Years Ago
Add an option to test MIDI inputs from the MidiJack editor window
4 Years Ago
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4 Years Ago
Merge Main -> MoreCabooseFixes
4 Years Ago
merge from MoreCaboseFixes
4 Years Ago
Fixed missing DoPrepare labels the static BlackJack machine (for modders), also fixes MissingReferenceException when running DoPrepareAll
4 Years Ago
merge from MoreCaboseFixes
4 Years Ago
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4 Years Ago
Settings tweaks