130,553 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix third person cards showing if player is in first person
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show 3rd person card models
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix chat window in poker UI not respecting show chat option
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Put cards away and get them back out after a round so they don't magically update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed non bypassed keybinds still working while in poker UI
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▌▅▅▌ ▍▊▍▋▊█ █▊▄▋▇ █▊▅ ▅▄▉▄▌ ▆▊▅▇▄▊▍▊▉█ ▌▌ ▆▇█▉▇▅▊▆ ▍▍▌▄ ▍▊▌▉ ▉▋▉▉▌ ▆▍ ▆▌▆ ▍▅▋▌▌ ▆▅▍▅▄▆▉. ▌▌▌▋▍▇▋▅++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added BloodEffect component flesh entry/exit decals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Exposed the gesture signal delay and tweaked it to line up the first and third person animations correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable dance, unsaved clap changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some places still using old ID's
Clean up some invokes
Remove old system to hide lights and particles, just move world model a long way away instead of scaling it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code review changes:
Cleanup PlayerModel invokes and layer weights in OnDIsable
Fix list not getting pooled in context menu
Use Rust.Editor.GetObjectId to get gesture ID's, reserialized all of the gesture configs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swap a couple of vars around so that the "Mounting" header still shows up on vehicles. Hiding a property with a header directly above it also hides the header.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed dismountAnchor entirely since it's been mostly unused since 
22861, and unused since 
26071 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide MountPose and MaxMountDistance in the BaseVehicle class (and subclasses) inspector so they won't cause any more confusion. They're unused by vehicles.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix mugshot rendering messing up the player multimesh
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                updated mount pose on card table seat prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                cardgames - 
added player sitting pose
updated player animator
added cardgame sit mountpose enum
set .deployable to use pose
added player card held model & worldmodel prefab
fixed clipping issues on vm anims
 
                
                
                
                
                
             
         
        
            
            
            
                
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                initial setup/prefab/files
 
                
                
                
                
                
             
         
        
            
            
            
                
                move the IAIAttack and IAISenses implementations from Scientist to Human
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled AddToHeightMap.DestroyGameObject on the cliff heightmap proxy colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅█▋▆▌ ▆▌▌▉▅█▊▌▅ ▇▅▋▉▄, ▍█▅▍▅▅▉▄ ▇█▌█▉, ▊█▅▄█ ▋▆▋▅ ▉▊ ▉▋▍▉▇ ▌▄▄▉▄▅, ▅▍▉ ▊▄ ▆▆██▋▋▍▍▇ ▄▇▊▄▇▇▌ ▍▉▇█▆▄▋█▇▌▌, ██▆▆█▌▊▍▉▊▄▍
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Cleaned up fake Steam ID toggle menu item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "Debug/Sticky Gizmos" toggle to globally toggle sticky gizmos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of fixes for Harbor_2, LS, Powerplant, Satellite Dish, Sewer Branch, Trainyard
Some missing files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added DestroyGameObject checkbox to AddToHeightMap (to remove proxy meshes after placement)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cliffs not spawning on steep terrain next to rivers / roads
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better terrain normal map around cliffs, part 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better terrain normal map around cliffs (probably)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better GenerateCliffTopology