130,544 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Fix server compile on PlayingCardsViewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update WinnerBreakdown RPC handling
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added support for tunnel entrances inside monuments
No longer spawn tunnel entrances next to monuments that already have a tunnel entrance
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Harbor dockwalls now have a long distance LOD3 to avoid the floating effect it has had
 
                
                
                
                
                
             
         
        
            
            
            
                
                track if an AIZ is sleeping
 
                
                
                
                
                
             
         
        
            
            
            
                
                BaseNavigator now supports pause/resume.
AI sleep/wake now pauses/resumes navigation and movement ticks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bunch of desc typos and updated some outdated descriptions to be more helpful to newer players
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Smoother terrain anchors in excavator scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                When terrain not cooperate, make terrain eat dirt - junkyard
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Blocked one way shooting on junkyard's recycler roof, fixed floating fences at junkyard
Fixed barrels clipping at dome, improved terrain behaviour around ground objects
Military tunnels now use the train tunnels flag on their environment volumes (fixes distance light bleed)
Bumped texture res of road_a albedo
Rusty roadside vehicle LOD4 materials transition more seamless
Forgot some prefab for airfield over the weekend
 
                
                
                
                
                
             
         
        
            
            
            
                
                Road signs now cast shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Properly assign playing cards on vm
Disable UI cards
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replace a few remaining roadsigns of the old type on HapisIsland with the newer spawnable or static variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restrict junkpile updates even further using HasCloseConnections
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Move flame turret and auto turret budgeted update into the sync transform window
 
                
                
                
                
                
             
         
        
            
            
            
                
                Budget Auto Turret target scan (0.5s)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cancel TimeoutTurn invoke if game ends
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delete 95% of the CCTVRender code (RIP)
Recycle the rest for rendering special screenshots
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                mine tunnel material fix
remnant container shadow proxy tweak
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                fixed an incorrect cliff LOD terrain mask
 
                
                
                
                
                
             
         
        
            
            
            
                
                arid double stack cliff prefabs
near final cliffs spawn settings, coverage is good, collision minimal and doesn't take too long
 
                
                
                
                
                
             
         
        
            
            
            
                
                experimenting with stacked cliffs prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                friday fixes - airfield, satdish, dome
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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