130,544 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Merge from cardgames (show hand result at end of game + bug fixes)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed missing cliff / building topology filter on lots of the new foliage for the procedural map
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed voice chat icon not appearing after joining a card game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some keybinds being allowed when text input fields have focus
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                all stairs from the stairs_scaffoldings folder should let bullets through
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove fold chance debug log
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add NRE checks to ClearWinnerInfo
 
                
                
                
                
                
             
         
        
            
            
            
                
                import options for cliffs colliders set to 16bit index format and normals set to calculate
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Show translated hand results on player UI widgets at end of game
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix poker results calculation order bug
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove card player data reorder line
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from CardGames (ui fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed extra player widgets appearing on tables with less than 6 seats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge CardGames -> Main. Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing some mugshot file storage logic, add method to delete them on the server
Expanding BaseEntity file storage stuff so it's easier to load stuff without duplicating logic all over the place
Marked the old RequestFileFromServer as deprecated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a sanity check warning if there is any scrap left in the pot after winner payouts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a loading screen tip for the gesture menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dispose old winner info proto data properly on the server side
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check and Call can't ever be options in the same turn, so let them both be on the C key for simplicity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase time between rounds to six seconds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the player's cards not always updating at the next round. Updated how PopulateCards is set.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed protobuf winner data not being copied across
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Compile fix for inspector vars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code to capture player mugshot images and save them on the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Have the UI say to hold Space
 
                
                
                
                
                
             
         
        
            
            
            
                
                If player's score is the same, sort by bet amount in ascending order. Should ensure that final payout is correct
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use water damage hit impact underlay if ShowBlood is false, ensures players will still know what direction they are being attacked from
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable blood screen overlays when hurt if blood is disabled
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Set the world cam on the playing cards canvas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added global.showblood saved convar
Added new BloodEffect that has a replacement effect slot that will spawn in place of the blood effect
Added BloodEffect component to all blood effects, no replacements are setup so they just don't appear for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move the card UI slightly closer to the card
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed zfighting and some mesh holes on dredge model
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Placeholder for wave functionality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Raise the round winner info so it doesn't overlap world-space cards
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up the transparent card images, use them in the UI