240,637 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Update shaders.yml
3 Years Ago
Build-Shaders.bat (builds vfxcompile too)
3 Years Ago
tweaked some sfx Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
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3 Years Ago
Only show 4 entries on end screen leaderboards when docked Merge remote-tracking branch 'origin/master'
3 Years Ago
Update API
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge DMb -> Aux
3 Years Ago
MLRS connecting line UI
3 Years Ago
MLRS UI clearer target cursor
3 Years Ago
Merge DMb -> Aux
3 Years Ago
MLRS UI target crosshair is a little clearer
3 Years Ago
Always center on target point in MLRS dash view
3 Years Ago
skull tool tweaks
3 Years Ago
Gravity calc fixes
3 Years Ago
skull rock item setup
3 Years Ago
Merge from general_qol
3 Years Ago
Fixed NRE when editing neon signs
3 Years Ago
Recompile and fixup some shaders
3 Years Ago
Merge from general_qol
3 Years Ago
merge from IncapacitatedRotation
3 Years Ago
Merge from main
3 Years Ago
Merge from general_qol/undo
3 Years Ago
Show buttons for undo/redo Fixed not clearing undo buffer properly when making a new action after undoing
3 Years Ago
bunch of texture recompiles
3 Years Ago
Update shaders.yml
3 Years Ago
merge from halloween2021
3 Years Ago
Update shaders.yml
3 Years Ago
Shader build action
3 Years Ago
resize some text tweaked player2 trail color
3 Years Ago
Update radio URL
3 Years Ago
Drag/drop checkers pieces
3 Years Ago
Try padding PerViewRuntimeFastPathLightingConstantBuffer_t so everything lines up
3 Years Ago
Use int4 in PerViewLightingConstantBufferVr_t to get around weird alignment issue
3 Years Ago
Fix calculation bugs
3 Years Ago
Add redo support (Control + Y) Expose undo history length via convar Global.signUndoBuffer (defaults to 5)
3 Years Ago
Instead of modifying MLRS rocket velocity for targets that are beyond angle range, adjust gravity instead. Rockets which always have the same horizontal velocity should be easier to tune re SAM site hits.
3 Years Ago
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3 Years Ago
3 Years Ago
Fix NRE crash when calling null YogaNode on a deleted panel TaskSource.IsValid internal setter
3 Years Ago
Make it client-side only
3 Years Ago
Don't show the big dust cloud in the MLRS rock explosion effect if the rocket explodes way up in the air (probably from a SAM hit)
3 Years Ago
Scene + asset backups
3 Years Ago
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3 Years Ago
WIP undo support in sign painting UI
3 Years Ago
ui for tool options