198,620 Commits over 4,140 Days - 2.00cph!

5 Years Ago
ch47 land drop fixes
5 Years Ago
fixed NVG working through CCTV Cameras fixed NVG on sound playing when changing clothing
5 Years Ago
new scope/goggle overlays
5 Years Ago
Fixed some procedural textures allocating a material slot every time they are reloaded, for example spawnmenu icons and spawnmenu_reload/map reload and Material() calls with backslashes
5 Years Ago
Stop objects popping in when you wake up due to occlusion (probably won't fix all the streaming issues)
5 Years Ago
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5 Years Ago
Hide mat_texture_limit convar Added current material count to mat_texture_list when expanded
5 Years Ago
Right/Middle mouse clicking a server will copy its IP / SteamID
5 Years Ago
booltil's base64 also catches stlencoders::invalid_length
5 Years Ago
booltil's base64 also catches stlencoders::invalid_length
5 Years Ago
Fix for missing translucent materials on instanced objects
5 Years Ago
recipe caching, lookup/search optimisation.
5 Years Ago
[D11] + Fix to LOD3 vertex material on BBQ
5 Years Ago
Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc. This should solve objects destroying on walls on upgrade and others
5 Years Ago
[D11] Fix scheduled events
5 Years Ago
[D11][#3893] Collision box for Salvaged Cleaver fixed.
5 Years Ago
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5 Years Ago
Tier 1/2/3 workbench missing faces fix
5 Years Ago
Increased water pump production rate from 90ml/minute to 150ml/minute
5 Years Ago
merge from main
5 Years Ago
pre-merge backup
5 Years Ago
Add support for sphere and capsule colliders including auto size methods Add support to spawn gibs in scene for testing
5 Years Ago
Merge from main
5 Years Ago
Slightly increased height of deploy volume on vehicle lift and added world layer to mask so cars can't be lifted into rocks/terrain/etc
5 Years Ago
Added another inside socket check to the modular car lift to reduce overhang
5 Years Ago
Destroy any invalid vehicle on vehicle lift if lift is destroyed
5 Years Ago
For vehicles that were saved in dead state, destroy immediately on initial load
5 Years Ago
Various small physics and control changes for generally smoother driving, better control.
5 Years Ago
Added a vehicle push volume to high external gates (stone and wood) to try and push cars out of the way as they close Strip the push volume on client
5 Years Ago
Fixed fluid switch playing sfx when switch was on but not powered
5 Years Ago
Hopefully fix FindGravitySource EntityRef lookup on clients
5 Years Ago
fixcars command improvements
5 Years Ago
Show modular car health (total) in the HUD
5 Years Ago
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5 Years Ago
Skin bundles
5 Years Ago
Skin update
5 Years Ago
Fixed multiplayer gamemode list search only searching the internal "foldername" of the gamemode, not the actual text players see Tried to improve the gamemode list ordering to jump around less
5 Years Ago
Added steam error code 6 friendly error string
5 Years Ago
cherryppick the constraint & dupe changes
5 Years Ago
Serverlist changes - anon server penalty (dev only for now)
5 Years Ago
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5 Years Ago
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5 Years Ago
Made water pump legs longer for deep water
5 Years Ago
Fixed constraint library producing errors with duplicator Constraint errors during duplicator pasting process no longer make the partial duplication "un-undo-able"
5 Years Ago
[D11] Makes ragdolls letss twitchy
5 Years Ago
[D11] Makes ragdolls letss twitchy
5 Years Ago
Trying out batching aa DD calls
5 Years Ago
Reapplying Bill B Launch site changes (50021) which got stomped in save192 (monument_bypass) merge
5 Years Ago
[D11] Disable fps lock during demo playback
5 Years Ago
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off